Aetheria/Assets/Scripts/UI/ConsoleView.cs
Reinier Vens 11bfc739fe Aetheric Drive
Added Aetheric Drive hardpoint and item behavior
Added Drive RPM UI to HUD
Fixed death not disabling continue option
Disabling global input when dialog is visible
Fixed loadout generator failure when zero price item present
Replaced fixed top speed with drag coefficients
2021-04-14 03:29:14 +01:00

146 lines
3.8 KiB
C#

/// <summary>
/// Marshals events and data between ConsoleController and uGUI.
/// </summary>
using UnityEngine;
using UnityEngine.UI;
using System.Text;
using System.Collections;
using System.Linq;
using TMPro;
using UniRx;
using UnityEngine.InputSystem;
public class ConsoleView : MonoBehaviour {
bool _didShow = false;
public ActionGameManager GameManager;
public GameObject ViewContainer; //Container for console view, should be a child of this GameObject
public TextMeshProUGUI LogTextArea;
public TextMeshProUGUI InputArea;
public ScrollRect Scroll;
private string _inputString = "";
private CursorLockMode _previousCursorLockMode;
public string InputString
{
get => _inputString;
set
{
_inputString = value;
InputArea.text = $"> {_inputString}";
}
}
//public bool AcceptingInput { get; private set; }
public bool Visible { get; private set; }
void Start()
{
//AcceptingInput = false;
//_console = new ConsoleController();
Application.logMessageReceived += OnLogCallback;
SetVisibility(false);
ConsoleController.Instance.VisibilityChanged += OnVisibilityChanged;
ConsoleController.Instance.LogChanged += OnLogChanged;
Keyboard.current.onTextInput += c =>
{
if (!Visible || c == '`') return;
InputString += c;
};
InputString = "";
ConsoleController.AddCommand("echo", Echo);
// var sizeFitter = GetComponentInChildren<ContentSizeFitter>().on
}
private void OnLogCallback(string condition, string trace, LogType type)
{
ConsoleController.Instance.AppendLogLine("<color=" + (type == LogType.Error ? "red" : type == LogType.Warning ? "yellow" : "white") + ">" + condition + "</color>");
}
private void OnDestroy() {
Application.logMessageReceived -= OnLogCallback;
ConsoleController.Instance.VisibilityChanged -= OnVisibilityChanged;
ConsoleController.Instance.LogChanged -= OnLogChanged;
}
void Update()
{
var keyboard = Keyboard.current;
//Toggle visibility when tilde key pressed
if (keyboard.backquoteKey.wasPressedThisFrame) {
ToggleVisibility();
}
if (!Visible) return;
if(keyboard.deleteKey.wasPressedThisFrame && InputString.Length>0)
{
InputString = InputString.Substring(0, InputString.Length - 1);
}
if (keyboard.enterKey.wasPressedThisFrame)
{
if (/*AcceptingInput && */InputString.Length > 0)
{
//if(_inputString.StartsWith("!") || _inputString.StartsWith("/"))
ConsoleController.Instance.RunCommandString(InputString);//.Substring(1));
//else ConsoleController.Instance.RunCommandString($"say \"{_inputString}\"");
InputString = "";
}
//AcceptingInput = !AcceptingInput;
}
}
void Echo(string[] args)
{
if(args.Length>0)
Debug.Log(args.Aggregate((a,b) => a + " " + b));
}
void ToggleVisibility() {
SetVisibility(!ViewContainer.activeSelf);
}
void SetVisibility(bool visible) {
ViewContainer.SetActive(visible);
Visible = visible;
if(visible)
{
GameManager.Input.Global.Disable();
GameManager.Input.Player.Disable();
GameManager.Input.UI.Disable();
_previousCursorLockMode = Cursor.lockState;
Cursor.lockState = CursorLockMode.None;
}
else
{
GameManager.Input.Global.Enable();
GameManager.Input.Player.Enable();
GameManager.Input.UI.Enable();
Cursor.lockState = _previousCursorLockMode;
}
}
void OnVisibilityChanged(bool visible) {
SetVisibility(visible);
}
void OnLogChanged(string[] newLog) {
LogTextArea.text = string.Join("\n", newLog);
// if (AcceptingInput)
// LogTextArea.text += "\n\n> " + _inputString;
Observable.NextFrame().Subscribe(_ =>
{
if(Scroll)
Scroll.verticalNormalizedPosition = 0;
});
}
}