Added Aetheric Drive hardpoint and item behavior Added Drive RPM UI to HUD Fixed death not disabling continue option Disabling global input when dialog is visible Fixed loadout generator failure when zero price item present Replaced fixed top speed with drag coefficients
46 lines
No EOL
1.3 KiB
C#
46 lines
No EOL
1.3 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
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public class VisibilityData : BehaviorData
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{
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[Inspectable, JsonProperty("visibility"), Key(1), RuntimeInspectable]
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public PerformanceStat Visibility = new PerformanceStat();
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[Inspectable, JsonProperty("visibilityDecay"), Key(2)]
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public PerformanceStat VisibilityDecay = new PerformanceStat();
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public override IBehavior CreateInstance(EquippedItem item)
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{
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return new Visibility(this, item);
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}
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}
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public class Visibility : IBehavior
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{
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private VisibilityData _data;
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private EquippedItem Item { get; }
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public BehaviorData Data => _data;
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private float _cooldown; // Normalized
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public Visibility(VisibilityData data, EquippedItem item)
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{
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_data = data;
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Item = item;
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}
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public bool Execute(float dt)
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{
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Item.Entity.VisibilitySources[this] = Item.Evaluate(_data.Visibility);
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return true;
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}
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} |