Aetheria/Assets/Scripts/ServerShared/Behaviors/Visibility.cs
Reinier Vens 11bfc739fe Aetheric Drive
Added Aetheric Drive hardpoint and item behavior
Added Drive RPM UI to HUD
Fixed death not disabling continue option
Disabling global input when dialog is visible
Fixed loadout generator failure when zero price item present
Replaced fixed top speed with drag coefficients
2021-04-14 03:29:14 +01:00

46 lines
No EOL
1.3 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class VisibilityData : BehaviorData
{
[Inspectable, JsonProperty("visibility"), Key(1), RuntimeInspectable]
public PerformanceStat Visibility = new PerformanceStat();
[Inspectable, JsonProperty("visibilityDecay"), Key(2)]
public PerformanceStat VisibilityDecay = new PerformanceStat();
public override IBehavior CreateInstance(EquippedItem item)
{
return new Visibility(this, item);
}
}
public class Visibility : IBehavior
{
private VisibilityData _data;
private EquippedItem Item { get; }
public BehaviorData Data => _data;
private float _cooldown; // Normalized
public Visibility(VisibilityData data, EquippedItem item)
{
_data = data;
Item = item;
}
public bool Execute(float dt)
{
Item.Entity.VisibilitySources[this] = Item.Evaluate(_data.Visibility);
return true;
}
}