Aetheria/Assets/Scripts/ServerShared/Behaviors/TurretController.cs
Reinier Vens 11bfc739fe Aetheric Drive
Added Aetheric Drive hardpoint and item behavior
Added Drive RPM UI to HUD
Fixed death not disabling continue option
Disabling global input when dialog is visible
Fixed loadout generator failure when zero price item present
Replaced fixed top speed with drag coefficients
2021-04-14 03:29:14 +01:00

113 lines
No EOL
3.8 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections.Generic;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
using UniRx;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float3 = Unity.Mathematics.float3;
[MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class TurretControllerData : BehaviorData
{
public override IBehavior CreateInstance(EquippedItem item)
{
return new TurretController(this, item);
}
}
public class TurretController : IBehavior
{
private TurretControllerData _data;
private List<Weapon> _weapons = new List<Weapon>();
private float _shotSpeed;
private bool _predictShots;
public EquippedItem Item { get; }
public BehaviorData Data => _data;
public TurretController(TurretControllerData data, EquippedItem item)
{
_data = data;
Item = item;
var weapons = Item.Entity.Equipment.Where(e => e.Behaviors.Any(b => b.Data is WeaponData));
foreach (var weapon in weapons)
{
CheckWeapon(weapon);
}
Item.Entity.Equipment.ObserveAdd().Subscribe(add => CheckWeapon(add.Value));
Item.Entity.Equipment.ObserveRemove().Subscribe(remove =>
{
foreach (var b in remove.Value.Behaviors)
if (b is Weapon weapon)
_weapons.Remove(weapon);
});
}
private void CheckWeapon(EquippedItem item)
{
foreach (var b in item.Behaviors)
if (b is Weapon weapon)
{
_weapons.Add(weapon);
var vel = weapon.Item.Evaluate(weapon.WeaponData.Velocity);
if (vel > .1f)
{
_predictShots = true;
_shotSpeed = vel;
}
}
}
public bool Execute(float dt)
{
if (Item.Entity.Target.Value != null)
{
var diff = Item.Entity.Target.Value.Position - Item.Entity.Position;
if (_predictShots)
{
var targetHullData = Item.Entity.ItemManager.GetData(Item.Entity.Target.Value.Hull) as HullData;
var targetVelocity = float3(Item.Entity.Target.Value.Velocity.x, 0, Item.Entity.Target.Value.Velocity.y);
var predictedPosition = AetheriaMath.FirstOrderIntercept(
Item.Entity.Position, float3.zero, _shotSpeed,
Item.Entity.Target.Value.Position, targetVelocity
);
predictedPosition.y = Item.Entity.Zone.GetHeight(predictedPosition.xz) + targetHullData.GridOffset;
Item.Entity.LookDirection = normalize(predictedPosition - Item.Entity.Position);
}
else
Item.Entity.LookDirection = normalize(diff);
var dist = length(diff);
foreach (var x in _weapons)
{
var data = x.Data as WeaponData;
var fire = dot(
Item.Entity.HardpointTransforms[Item.Entity.Hardpoints[x.Item.Position.x, x.Item.Position.y]].direction,
Item.Entity.LookDirection) > .99f;
if (x.Item.Evaluate(data.Range) > dist && fire)
{
x.Activate();
}
else if (x.Firing)
x.Deactivate();
}
}
else
{
foreach (var x in _weapons)
{
if (x.Firing)
x.Deactivate();
}
Item.Entity.Target.Value = Item.Entity.VisibleHostiles.FirstOrDefault(e => e is Ship);
}
return true;
}
}