Added Aetheric Drive hardpoint and item behavior Added Drive RPM UI to HUD Fixed death not disabling continue option Disabling global input when dialog is visible Fixed loadout generator failure when zero price item present Replaced fixed top speed with drag coefficients
45 lines
No EOL
1.3 KiB
C#
45 lines
No EOL
1.3 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
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public class ReflectorData : BehaviorData
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{
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[Inspectable, JsonProperty("crossSection"), Key(1), RuntimeInspectable]
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public PerformanceStat CrossSection = new PerformanceStat();
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// [InspectableAnimationCurve, JsonProperty("visibility"), Key(1)]
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// public float4[] VisibilityCurve;
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public override IBehavior CreateInstance(EquippedItem item)
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{
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return new Reflector(this, item);
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}
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}
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public class Reflector : IBehavior
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{
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public EquippedItem Item { get; }
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public BehaviorData Data => _data;
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private ReflectorData _data;
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public Reflector(ReflectorData data, EquippedItem item)
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{
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_data = data;
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Item = item;
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}
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public bool Execute(float dt)
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{
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Item.Entity.VisibilitySources[this] = Item.Evaluate(_data.CrossSection) * Item.Entity.Zone.GetLight(Item.Entity.Position.xz);
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return true;
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}
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} |