Added Aetheric Drive hardpoint and item behavior Added Drive RPM UI to HUD Fixed death not disabling continue option Disabling global input when dialog is visible Fixed loadout generator failure when zero price item present Replaced fixed top speed with drag coefficients
57 lines
No EOL
1.4 KiB
C#
57 lines
No EOL
1.4 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-10), RuntimeInspectable]
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public class CooldownData : BehaviorData
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{
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[Inspectable, JsonProperty("cooldown"), Key(1), RuntimeInspectable]
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public PerformanceStat Cooldown = new PerformanceStat();
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public override IBehavior CreateInstance(EquippedItem item)
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{
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return new Cooldown(this, item);
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}
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}
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public class Cooldown : IBehavior, IAlwaysUpdatedBehavior, IProgressBehavior
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{
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private CooldownData _data;
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public BehaviorData Data => _data;
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private EquippedItem Item { get; }
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private float _cooldown; // Normalized
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public float Progress => saturate(_cooldown);
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public Cooldown(CooldownData data, EquippedItem item)
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{
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_data = data;
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Item = item;
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}
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public bool Execute(float dt)
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{
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if (_cooldown < 0)
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{
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_cooldown = 1;
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return true;
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}
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return false;
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}
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public void Update(float delta)
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{
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_cooldown -= delta / Item.Evaluate(_data.Cooldown);
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}
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} |