Added Aetheric Drive hardpoint and item behavior Added Drive RPM UI to HUD Fixed death not disabling continue option Disabling global input when dialog is visible Fixed loadout generator failure when zero price item present Replaced fixed top speed with drag coefficients
144 lines
No EOL
4.2 KiB
C#
144 lines
No EOL
4.2 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class ConstantWeaponData : WeaponData
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{
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[InspectablePrefab, JsonProperty("ammoInterval"), Key(17)]
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public float AmmoInterval = 1;
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public override IBehavior CreateInstance(EquippedItem item)
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{
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return new ConstantWeapon(this, item);
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}
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}
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public class ConstantWeapon : Weapon, IProgressBehavior, IEventBehavior
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{
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private ConstantWeaponData _data;
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private int _ammo = 1;
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private float _ammoInterval;
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private float _reload;
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private bool _reloading;
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public override int Ammo
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{
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get => _ammo;
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}
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public float Progress
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{
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get { return saturate(_reload); }
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}
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public override float DamagePerSecond => Damage;
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public override float RangeDamagePerSecond(float range)
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{
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return Damage * _data.DamageCurve.Evaluate(saturate(unlerp(MinRange, Range, range)));
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}
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public event Action OnReloadBegin;
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public event Action OnReloadComplete;
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public event Action OnStartFiring;
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public event Action OnStopFiring;
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public void ResetEvents()
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{
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OnReloadBegin = null;
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OnReloadComplete = null;
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OnStartFiring = null;
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OnStopFiring = null;
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}
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public ConstantWeapon(ConstantWeaponData data, EquippedItem item) : base(data, item)
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{
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_data = data;
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}
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public override bool Execute(float dt)
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{
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base.Execute(dt);
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if (_firing)
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{
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if (!Item.Entity.TryConsumeEnergy(Item.Evaluate(_data.Energy) * dt))
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{
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_firing = false;
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OnStopFiring?.Invoke();
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return false;
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}
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if (_data.AmmoType != Guid.Empty)
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{
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if (_reloading)
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{
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_reload -= dt / _data.ReloadTime;
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if (_reload < 0)
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{
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_reloading = false;
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OnReloadComplete?.Invoke();
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}
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return false;
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}
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_ammoInterval -= dt / _data.AmmoInterval;
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if (_ammoInterval < 0)
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{
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_ammoInterval = 1;
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if (_data.MagazineSize > 1 && _ammo > 0) _ammo--;
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else
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{
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var cargo = Item.Entity.FindItemInCargo(_data.AmmoType);
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if (cargo != null)
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{
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var item = cargo.ItemsOfType[_data.AmmoType][0];
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if (item is SimpleCommodity simpleCommodity)
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cargo.Remove(simpleCommodity, 1);
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if(_data.MagazineSize > 1)
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{
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_reloading = true;
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_reload = 1;
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OnReloadBegin?.Invoke();
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_firing = false;
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OnStopFiring?.Invoke();
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}
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}
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return false;
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}
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}
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}
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var dmg = Item.Wear * dt;
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Item.EquippableItem.Durability -= dmg;
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Item.Entity.ItemDamage.OnNext((Item, dmg));
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Item.AddHeat(Item.Evaluate(_data.Heat) * dt);
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Item.Entity.VisibilitySources[this] = Item.Evaluate(_data.Visibility);
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}
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return true;
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}
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public override void Activate()
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{
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if(!_firing && !_reloading)
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{
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_firing = true;
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OnStartFiring?.Invoke();
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}
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}
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public override void Deactivate()
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{
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if (_firing)
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{
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_firing = false;
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OnStopFiring?.Invoke();
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}
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}
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} |