Aetheria/Assets/Scripts/ServerShared/Behaviors/AutoWeapon.cs
Reinier Vens 11bfc739fe Aetheric Drive
Added Aetheric Drive hardpoint and item behavior
Added Drive RPM UI to HUD
Fixed death not disabling continue option
Disabling global input when dialog is visible
Fixed loadout generator failure when zero price item present
Replaced fixed top speed with drag coefficients
2021-04-14 03:29:14 +01:00

32 lines
762 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable]
public class AutoWeaponData : InstantWeaponData
{
public override IBehavior CreateInstance(EquippedItem item)
{
return new AutoWeapon(this, item);
}
}
public class AutoWeapon : InstantWeapon
{
public AutoWeapon(InstantWeaponData data, EquippedItem item) : base(data, item)
{
}
public override bool Execute(float dt)
{
if(_firing && _burstRemaining == 0 && _cooldown < 0)
Trigger();
return base.Execute(dt);
}
}