Items will switch themselves off below a customizable threshold to avoid damage Player can toggle thermal override to disable safety shutdown Selecting an item allows player to select whether the item will override Clicking on the background of an inventory panel will display general ship settings (including thermal shutdown threshold) Performance Stat evaluation has been moved to EquippedItem, slight performance improvement Item online and active status are now reactive properties Created player settings file to store e.g. shutdown threshold Fixed crash when entering wormhole while enemies are visible
630 lines
25 KiB
C#
630 lines
25 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Reflection;
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using TMPro;
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using UniRx;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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public class PropertiesPanel : MonoBehaviour
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{
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public DropdownMenu Dropdown;
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public TextMeshProUGUI Title;
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public RectTransform Section;
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public PropertiesList List;
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public Property Property;
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public PropertyLabel PropertyLabel;
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public AttributeProperty Attribute;
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public InputField InputField;
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public RangedFloatField RangedFloatField;
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public RangedFloatField ProgressField;
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public EnumField EnumField;
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public BoolField BoolField;
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public PropertyButton PropertyButton;
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public ButtonField ButtonField;
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public IncrementField IncrementField;
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public RectTransform Content;
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[HideInInspector] public FlatFlatButton SelectedChild;
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[HideInInspector] public ItemManager Context;
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protected List<GameObject> Properties = new List<GameObject>();
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protected List<FlatFlatButton> Buttons = new List<FlatFlatButton>();
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protected event Action RefreshPropertyValues;
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protected bool RadioSelection = false;
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protected event Action<GameObject> OnPropertyAdded;
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protected Action OnPropertiesChanged;
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public int Children => Properties.Count + Buttons.Count;
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public void Awake()
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{
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OnPropertyAdded += go => go.SetActive(true);
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}
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public virtual void Update()
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{
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RefreshValues();
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}
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private void OnDestroy()
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{
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}
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// private void OnDisable()
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// {
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// RemoveListener();
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// }
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public void Clear()
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{
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//RemoveListener();
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foreach(var property in Properties)
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Destroy(property);
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Properties.Clear();
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Buttons.Clear();
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SelectedChild = null;
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RefreshPropertyValues = null;
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RadioSelection = false;
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}
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public void Deselect()
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{
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if (SelectedChild != null)
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SelectedChild.CurrentState = FlatButtonState.Unselected;
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SelectedChild = null;
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}
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public RectTransform AddSection(string name)
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{
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var section = Instantiate(Section, Content ?? transform);
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section.GetComponentInChildren<TextMeshProUGUI>().text = name;
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Properties.Add(section.gameObject);
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OnPropertyAdded?.Invoke(section.gameObject);
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return section;
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}
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public Property AddProperty(string name, Func<string> read = null)
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{
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Property property;
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if(read != null)
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property = Instantiate(PropertyLabel, Content ?? transform);
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else
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property = Instantiate(Property, Content ?? transform);
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property.Label.text = name;
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if (read != null)
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RefreshPropertyValues += () => ((PropertyLabel) property).Value.text = read.Invoke();
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Properties.Add(property.gameObject);
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OnPropertyAdded?.Invoke(property.gameObject);
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return property;
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}
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public PropertiesList AddList(string name) //, IEnumerable<(string, Func<string>)> elements)
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{
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var list = Instantiate(List, Content ?? transform);
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list.Context = Context;
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list.Dropdown = Dropdown;
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list.Title.text = name;
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// foreach (var element in elements)
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// {
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// var item = Instantiate(PropertyPrefab, list);
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// item.Name.text = element.Item1;
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// item.Value.text = element.Item2();
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// item.ValueFunction = element.Item2;
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// Properties.Add(item.gameObject);
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// }
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//RefreshPropertyValues += () => list.RefreshValues();
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Properties.Add(list.gameObject);
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OnPropertyAdded?.Invoke(list.gameObject);
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return list;
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}
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public AttributeProperty AddPersonalityProperty(PersonalityAttribute attribute, Func<float> read)
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{
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var attributeInstance = Instantiate(Attribute, Content ?? transform);
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attributeInstance.Title.text = attribute.Name;
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attributeInstance.HighLabel.text = attribute.HighName;
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attributeInstance.LowLabel.text = attribute.LowName;
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RefreshPropertyValues += () => attributeInstance.Slider.value = read();
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Properties.Add(attributeInstance.gameObject);
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OnPropertyAdded?.Invoke(attributeInstance.gameObject);
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return attributeInstance;
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}
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public virtual PropertyButton AddButton(string name, Action onClick)
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{
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var button = Instantiate(PropertyButton, Content ?? transform);
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button.Label.text = name;
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button.Button.onClick.AddListener(() => onClick());
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Properties.Add(button.gameObject);
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OnPropertyAdded?.Invoke(button.gameObject);
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return button;
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}
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public void AddButton(string name, string label, Action onClick)
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{
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var button = Instantiate(ButtonField, Content ?? transform);
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button.Label.text = name;
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button.ButtonLabel.text = label;
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button.Button.onClick.AddListener(() => onClick());
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Properties.Add(button.gameObject);
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OnPropertyAdded?.Invoke(button.gameObject);
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}
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public void AddField(string name, Func<string> read, Action<string> write)
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{
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var field = Instantiate(InputField, Content ?? transform);
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field.Label.text = name;
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field.Field.contentType = TMP_InputField.ContentType.Standard;
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field.Field.onValueChanged.AddListener(val => write(val));
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// field.Field.text = read();
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RefreshPropertyValues += () =>
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{
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var s = read();
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if (field.Field.text != s)
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{
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field.Field.text = s;
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field.gameObject.SetActive(false);
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Observable.NextFrame().Subscribe(_ =>
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{
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if(field != null)
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OnPropertyAdded?.Invoke(field.gameObject);
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});
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}
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};
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Properties.Add(field.gameObject);
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OnPropertyAdded?.Invoke(field.gameObject);
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}
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public void AddField(string name, Func<float> read, Action<float> write)
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{
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var field = Instantiate(InputField, Content ?? transform);
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field.Label.text = name;
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field.Field.contentType = TMP_InputField.ContentType.DecimalNumber;
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field.Field.onValueChanged.AddListener(val => write(float.Parse(val)));
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RefreshPropertyValues += () =>
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{
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var s = read().ToString(CultureInfo.InvariantCulture);
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if (field.Field.text != s)
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{
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field.Field.text = s;
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field.gameObject.SetActive(false);
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Observable.NextFrame().Subscribe(_ => OnPropertyAdded?.Invoke(field.gameObject));
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}
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};
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Properties.Add(field.gameObject);
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OnPropertyAdded?.Invoke(field.gameObject);
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}
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public void AddField(string name, Func<int> read, Action<int> write)
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{
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var field = Instantiate(InputField, Content ?? transform);
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field.Label.text = name;
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field.Field.contentType = TMP_InputField.ContentType.IntegerNumber;
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field.Field.onValueChanged.AddListener(val => write(int.Parse(val)));
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RefreshPropertyValues += () =>
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{
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var s = read().ToString(CultureInfo.InvariantCulture);
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if (field.Field.text != s)
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{
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field.Field.text = s;
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field.gameObject.SetActive(false);
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Observable.NextFrame().Subscribe(_ => OnPropertyAdded?.Invoke(field.gameObject));
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}
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};
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Properties.Add(field.gameObject);
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OnPropertyAdded?.Invoke(field.gameObject);
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}
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public void AddIncrementField(string name, Func<int> read, Action<int> write, Func<int> min, Func<int> max)
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{
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var field = Instantiate(IncrementField, Content ?? transform);
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field.Label.text = name;
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field.Increment.onClick.AddListener(() => write(read() + 1));
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field.Decrement.onClick.AddListener(() => write(read() - 1));
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RefreshPropertyValues += () =>
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{
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var val = read();
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var minval = min();
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var maxval = max();
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if (val < minval || val > maxval)
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write(val = clamp(val, minval, maxval));
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field.Value.text = val.ToString(CultureInfo.InvariantCulture);
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field.Increment.interactable = val == maxval;
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field.Decrement.interactable = val == minval;
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};
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Properties.Add(field.gameObject);
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OnPropertyAdded?.Invoke(field.gameObject);
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}
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public void AddField(string name, Func<float> read, Action<float> write, float min, float max)
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{
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var field = Instantiate(RangedFloatField, Content ?? transform);
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field.Label.text = name;
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field.Slider.wholeNumbers = false;
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field.Slider.minValue = min;
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field.Slider.maxValue = max;
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field.Slider.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += () => field.Slider.value = read();
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Properties.Add(field.gameObject);
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OnPropertyAdded?.Invoke(field.gameObject);
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}
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public void AddProgressField(string name, Func<float> read)
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{
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var field = Instantiate(ProgressField, Content ?? transform);
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field.Label.text = name;
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field.Slider.wholeNumbers = false;
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field.Slider.minValue = 0;
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field.Slider.maxValue = 1;
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//field.Slider.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += () => field.Slider.value = read();
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Properties.Add(field.gameObject);
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OnPropertyAdded?.Invoke(field.gameObject);
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}
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public void AddField(string name, Func<int> read, Action<int> write, int min, int max)
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{
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var field = Instantiate(RangedFloatField, Content ?? transform);
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field.Label.text = name;
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field.Slider.wholeNumbers = true;
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field.Slider.minValue = min;
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field.Slider.maxValue = max;
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field.Slider.onValueChanged.AddListener(val => write(Mathf.RoundToInt(val)));
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RefreshPropertyValues += () => field.Slider.value = read();
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Properties.Add(field.gameObject);
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OnPropertyAdded?.Invoke(field.gameObject);
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}
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public void AddField(string name, Func<bool> read, Action<bool> write)
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{
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var field = Instantiate(BoolField, Content ?? transform);
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field.Label.text = name;
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field.Toggle.onValueChanged.AddListener(val => write(val));
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RefreshPropertyValues += () => field.Toggle.isOn = read();
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Properties.Add(field.gameObject);
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OnPropertyAdded?.Invoke(field.gameObject);
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}
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public void AddField(string name, Func<int> read, Action<int> write, string[] enumOptions)
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{
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var field = Instantiate(EnumField, Content ?? transform);
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field.Label.text = name;
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field.Dropdown.OnClick += data =>
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{
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var selected = read();
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Dropdown.gameObject.SetActive(true);
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Dropdown.Clear();
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for (int i = 0; i < enumOptions.Length; i++)
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{
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var index = i;
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Dropdown.AddOption(enumOptions[i], () => write(index), index == selected);
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}
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Dropdown.Show((RectTransform) field.Dropdown.transform);
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};
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RefreshPropertyValues += () => field.Dropdown.Label.text = enumOptions[read()];
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Properties.Add(field.gameObject);
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OnPropertyAdded?.Invoke(field.gameObject);
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}
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public void Inspect(Entity entity)
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{
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Clear();
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Title.text = entity.Name;
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var hullData = Context.GetData(entity.Hull) as HullData;
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AddSection(
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hullData.HullType == HullType.Ship ? "Ship" :
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hullData.HullType == HullType.Station ? "Station" :
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"Platform");
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//AddList(hullData.Name).Inspect(hull, entity);
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//PropertiesPanel.AddProperty("Hull", () => $"{hullData.Name}");
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AddEntityProperties(entity);
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//cargoList.SetExpanded(false,true);
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RefreshValues();
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}
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public void AddEntityProperties(Entity entity)
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{
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AddField("Name", () => entity.Name, name => entity.Name = name);
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AddProperty("Mass", () => $"{entity.Mass.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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// AddProperty("Temperature", () => $"{entity.Temperature:0}°K");
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// AddProperty("Energy", () => $"{entity.Energy:0}/{entity.GetBehavior<Reactor>()?.Capacitance??0:0}");
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}
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public void AddItemProperties(Entity entity, ItemInstance item)
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{
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var data = Context.ItemData.Get<ItemData>(item.Data);
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AddProperty("Type", () => data.Name);
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AddProperty(data.Description).Label.fontStyle = FontStyles.Normal;
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// if (item is CraftedItemInstance craftedItemInstance)
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// {
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// var sourceEntity = Context.ItemData.Get<Entity>(craftedItemInstance.SourceEntity);
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// if (sourceEntity != null)
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// {
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// var corporation = Context.ItemData.Get<Corporation>(sourceEntity.Corporation);
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// AddProperty("Manufacturer", () => corporation.Name);
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// }
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// else
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// {
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// AddProperty("Manufacturer", () => "GameCult");
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// }
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// }
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if (item is SimpleCommodity simpleCommodity)
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AddProperty("Quantity", () => simpleCommodity.Quantity.ToString());
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AddProperty("Mass", () => Context.GetMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
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AddProperty("Thermal Mass", () => Context.GetThermalMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
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if (item is EquippableItem gear)
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{
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var gearData = Context.GetData(gear);
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AddProperty("Durability", () =>
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$"{gear.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}/{gearData.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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foreach (var behavior in gearData.Behaviors)
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{
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var type = behavior.GetType();
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if (type.GetCustomAttribute(typeof(RuntimeInspectable)) != null)
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{
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foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute<RuntimeInspectable>() != null))
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{
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var fieldType = field.FieldType;
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if (fieldType == typeof(float))
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AddProperty(field.Name, () => $"{((float) field.GetValue(behavior)).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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else if (fieldType == typeof(int))
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AddProperty(field.Name, () => $"{(int) field.GetValue(behavior)}");
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else if (fieldType == typeof(PerformanceStat))
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{
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var stat = (PerformanceStat) field.GetValue(behavior);
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AddProperty(field.Name, () => $"{Context.Evaluate(stat, gear).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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}
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}
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}
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}
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}
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}
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public void AddItemDataProperties(ItemData data)
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{
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AddProperty("Type", () => data.Name);
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AddProperty(data.Description).Label.fontStyle = FontStyles.Normal;
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if (data is EquippableItemData gearData)
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{
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AddProperty("Durability", () => gearData.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits));
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foreach (var behavior in gearData.Behaviors)
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{
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if (behavior is StatModifierData statMod)
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{
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if(Math.Abs(statMod.Modifier.Min - statMod.Modifier.Max) < .001f)
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AddProperty("Stat Mod", () => $"{statMod.Stat.Target}:{statMod.Stat.Stat}{(statMod.Type == StatModifierType.Constant ? "+" : "x")}{statMod.Modifier.Min.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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else
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AddProperty("Stat Mod", () => $"{statMod.Stat.Target}:{statMod.Stat.Stat}{(statMod.Type == StatModifierType.Constant ? "+" : "x")}{statMod.Modifier.Min.SignificantDigits(Context.GameplaySettings.SignificantDigits)}-{statMod.Modifier.Max.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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}
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var type = behavior.GetType();
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if (type.GetCustomAttribute(typeof(RuntimeInspectable)) != null)
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{
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foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute<RuntimeInspectable>() != null))
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{
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var fieldType = field.FieldType;
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if (fieldType == typeof(float))
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AddProperty(field.Name, () => $"{((float) field.GetValue(behavior)).SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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else if (fieldType == typeof(int))
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AddProperty(field.Name, () => $"{(int) field.GetValue(behavior)}");
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else if (fieldType == typeof(PerformanceStat))
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{
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var stat = (PerformanceStat) field.GetValue(behavior);
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if(Math.Abs(stat.Min - stat.Max) < .001f)
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AddProperty(field.Name, () => $"{stat.Min.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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else
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AddProperty(field.Name, () => $"{stat.Min.SignificantDigits(Context.GameplaySettings.SignificantDigits)}-{stat.Max.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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}
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}
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}
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}
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}
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}
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public void AddItemProperties(ItemInstance item)
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{
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var data = Context.ItemData.Get<ItemData>(item.Data);
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AddItemDataProperties(data);
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// if (item is CraftedItemInstance craftedItemInstance)
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// {
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// var sourceEntity = Context.ItemData.Get<Entity>(craftedItemInstance.SourceEntity);
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// if (sourceEntity != null)
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// {
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// var corporation = Context.ItemData.Get<Corporation>(sourceEntity.Corporation);
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// AddProperty("Manufacturer", () => corporation.Name);
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// }
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// else
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// {
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// AddProperty("Manufacturer", () => "GameCult");
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// }
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// }
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// if (item is SimpleCommodity simpleCommodity)
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// AddProperty("Quantity", () => simpleCommodity.Quantity.ToString());
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AddProperty("Mass", () => Context.GetMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
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AddProperty("Thermal Mass", () => Context.GetThermalMass(item).SignificantDigits(Context.GameplaySettings.SignificantDigits));
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if (item is EquippableItem gear)
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{
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var gearData = Context.GetData(gear);
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AddProperty("Durability", () =>
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$"{gear.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}/{gearData.Durability.SignificantDigits(Context.GameplaySettings.SignificantDigits)}");
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}
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}
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public void Inspect(Entity entity, EquippedItem item)
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{
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if (this is PropertiesList list)
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{
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if (list.Expanded)
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InspectGearInternal();
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else
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list.OnExpand += b =>
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{
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if (b) InspectGearInternal();
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};
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}
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else
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InspectGearInternal();
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void InspectGearInternal()
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{
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//Debug.Log($"Refreshing {hardpoint.Gear.Name} properties");
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Clear();
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if (item.EquippableItem != null)
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{
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AddField("Override Shutdown", () => item.EquippableItem.OverrideShutdown, b => item.EquippableItem.OverrideShutdown = b);
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AddProperty("Temperature", () => (item.Temperature - 273.15f).SignificantDigits(Context.GameplaySettings.SignificantDigits));
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AddItemProperties(entity, item.EquippableItem);
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foreach (var behavior in item.Behaviors)
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{
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if(behavior is IPopulationAssignment populationAssignment)
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AddIncrementField("Assigned Population",
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() => populationAssignment.AssignedPopulation,
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p => populationAssignment.AssignedPopulation = p,
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() => 0, () => entity.Population - entity.AssignedPopulation + populationAssignment.AssignedPopulation);
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if (behavior is Thermotoggle thermotoggle)
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AddField("Target Temperature", () => thermotoggle.TargetTemperature, temp => thermotoggle.TargetTemperature = temp);
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// if (behavior is Factory factory)
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// {
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// AddField("Production Quality", () => factory.ProductionQuality, f => factory.ProductionQuality = f, 0, 1);
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// var corporation = Context.ItemData.Get<Corporation>(entity.Corporation);
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// var compatibleBlueprints = corporation.UnlockedBlueprints
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// .Select(id => Context.ItemData.Get<BlueprintData>(id))
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// .Where(bp => bp.FactoryItem == item.ItemData.ID).ToList();
|
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// if (factory.RetoolingTime > 0)
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|
// {
|
|
// AddProgressField("Retooling", () => (factory.ToolingTime - (float) factory.RetoolingTime) / factory.ToolingTime);
|
|
// }
|
|
// else
|
|
// {
|
|
// AddField("Item",
|
|
// () => compatibleBlueprints.FindIndex(bp=>bp.ID== factory.Blueprint) + 1,
|
|
// i => factory.Blueprint = i == 0 ? Guid.Empty : compatibleBlueprints[i - 1].ID,
|
|
// new []{"None"}.Concat(compatibleBlueprints.Select(bp=>bp.Name)).ToArray());
|
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// AddField("Active", () => factory.Active, active => factory.Active = active);
|
|
// if (factory.Blueprint != Guid.Empty)
|
|
// {
|
|
// if (factory.Active && factory.ItemUnderConstruction != Guid.Empty)
|
|
// {
|
|
// AddProgressField("Production", () =>
|
|
// {
|
|
// if (factory.ItemUnderConstruction == Guid.Empty) return 1;
|
|
// var itemInstance = Context.ItemData.Get<CraftedItemInstance>(factory.ItemUnderConstruction);
|
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// var blueprintData = Context.ItemData.Get<BlueprintData>(itemInstance.Blueprint);
|
|
// return (blueprintData.ProductionTime - (float) entity.IncompleteCargo[factory.ItemUnderConstruction]) / blueprintData.ProductionTime;
|
|
// });
|
|
// }
|
|
// else
|
|
// {
|
|
// //AddField("Product Name", () => factory.ItemName, name => factory.ItemName = name);
|
|
// AddField("Product Name", () => factory.ItemName, name => factory.ItemName = name);
|
|
// var ingredientsList = AddList("Ingredients Needed");
|
|
// var blueprintData = Context.ItemData.Get<BlueprintData>(factory.Blueprint);
|
|
// foreach (var ingredient in blueprintData.Ingredients)
|
|
// {
|
|
// var itemData = Context.ItemData.Get<ItemData>(ingredient.Key);
|
|
// ingredientsList.AddProperty(itemData.Name, () => ingredient.Value.ToString());
|
|
// }
|
|
// // ingredientsList.SetExpanded(false, true);
|
|
// ingredientsList.RefreshValues();
|
|
// }
|
|
// }
|
|
// }
|
|
// }
|
|
}
|
|
}
|
|
RefreshValues();
|
|
}
|
|
}
|
|
|
|
// public void Inspect(object obj, bool inspectablesOnly = false, bool readWrite = false, bool topLevel = true)
|
|
// {
|
|
// if(topLevel)
|
|
// Clear();
|
|
//
|
|
// var fields = obj.GetType().GetFields();
|
|
// foreach (var field in fields)
|
|
// Inspect(obj, field, inspectablesOnly, readWrite);
|
|
//
|
|
// if(topLevel)
|
|
// foreach (var field in _propertyFields)
|
|
// field.transform.SetSiblingIndex(_propertyFields.IndexOf(field));
|
|
//
|
|
// RefreshValues();
|
|
// }
|
|
//
|
|
// public void Inspect(object obj, FieldInfo field, bool inspectablesOnly = false, bool readWrite = false)
|
|
// {
|
|
// var inspectable = field.GetCustomAttribute<InspectableFieldAttribute>();
|
|
// if (inspectable == null && inspectablesOnly) return;
|
|
// var type = field.FieldType;
|
|
//
|
|
// if (type == typeof(float))
|
|
// {
|
|
// if (readWrite)
|
|
// {
|
|
// var ranged = inspectable as RangedFloatInspectableAttribute;
|
|
// if (ranged != null)
|
|
// Inspect(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f),
|
|
// ranged.Min, ranged.Max);
|
|
// else
|
|
// Inspect(field.Name.SplitCamelCase(), () => (float) field.GetValue(obj), f => field.SetValue(obj, f));
|
|
// } else Inspect(field.Name.SplitCamelCase(), () => ((float) field.GetValue(obj)).ToString("0.##"));
|
|
// }
|
|
// else if (type == typeof(int))
|
|
// {
|
|
// if (readWrite)
|
|
// {
|
|
// var ranged = inspectable as RangedIntInspectableAttribute;
|
|
// if (ranged != null)
|
|
// Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f),
|
|
// ranged.Min, ranged.Max);
|
|
// else
|
|
// Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), f => field.SetValue(obj, f));
|
|
// } else Inspect(field.Name.SplitCamelCase(), () => ((int) field.GetValue(obj)).ToString());
|
|
// }
|
|
// else if (type.IsEnum)
|
|
// {
|
|
// if (readWrite)
|
|
// Inspect(field.Name.SplitCamelCase(), () => (int) field.GetValue(obj), i => field.SetValue(obj, i),
|
|
// Enum.GetNames(field.FieldType));
|
|
// else
|
|
// Inspect(field.Name.SplitCamelCase(), () => Enum.GetName(type, field.GetValue(obj)).SplitCamelCase());
|
|
// }
|
|
// else if (type == typeof(string))
|
|
// {
|
|
// if (readWrite)
|
|
// Inspect(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj), i => field.SetValue(obj, i));
|
|
// else
|
|
// Inspect(field.Name.SplitCamelCase(), () => (string) field.GetValue(obj));
|
|
// }
|
|
// //else if (field.FieldType == typeof(Color)) Inspect(field.Name, () => (Color) field.GetValue(obj), c => field.SetValue(obj, c));
|
|
// else if (field.FieldType == typeof(bool)) Inspect(field.Name, () => (bool) field.GetValue(obj), b => field.SetValue(obj, b));
|
|
// else if (type.GetCustomAttribute<InspectableFieldAttribute>() != null)
|
|
// {
|
|
// if(!_propertyFields.Any() || !_propertyFields.Last().gameObject.name.ToUpper().Contains("DIVIDER"))
|
|
// _propertyFields.Add(Divider.Instantiate<Prototype>());
|
|
// Inspect(field.GetValue(obj), inspectablesOnly, readWrite, false);
|
|
// }
|
|
// else
|
|
// Debug.Log($"Field \"{field.Name}\" has unknown type {field.FieldType.Name}. No inspector was generated.");
|
|
// }
|
|
|
|
public void RefreshValues()
|
|
{
|
|
RefreshPropertyValues?.Invoke();
|
|
}
|
|
}
|