Aetheria/Assets/Scripts/ServerShared/Agents
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 843acb5341 faction-play-1: pin the vent in FollowState, pins to 10%, drop the dead LockAlarm
Combat.cs loses its unused LockAlarm constant. ConsumableAiTests gains a following agent that vents. FlightTests adds
follow-velocity, pull and compliance-entry cases a tenth either side of their thresholds and a hail member that is
nearest only with z halved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 03:49:37 +02:00
..
States faction-play-1: pin the vent in FollowState, pins to 10%, drop the dead LockAlarm 2026-10-17 03:49:37 +02:00
Tasks PatrolOrbitsState: compare the task by reference 2026-10-08 14:35:00 +02:00
Agent.cs Vent on a Track paint in every agent state: Agent.Update owns the vent, CombatState keeps the overdrive 2026-10-17 00:21:40 +02:00
Agent.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Flight.cs Flight: a member's friendly override keeps it from following a flightmate's track; consumable-ai fixture orbit built on the zone 2026-10-17 00:40:59 +02:00
Flight.cs.meta Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
Minion.cs Minion: a task change leaves its own state only; the walk no longer crosses into the other task's states 2026-10-08 16:20:33 +02:00
Minion.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
States.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Tasks.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00