Aetheria/Assets/Scripts/ServerShared/Behaviors/Capacitor.cs
2026-06-15 17:54:59 +01:00

62 lines
1.7 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections.Generic;
using Unity.Mathematics;
using static Unity.Mathematics.math;
[Inspectable]
public class CapacitorConfig : RuntimeBehaviorConfig
{
[Inspectable]
public PerformanceStat Capacity = new PerformanceStat();
[Inspectable]
public PerformanceStat Efficiency = new PerformanceStat();
public override Behavior CreateInstance(EquippedItem item)
{
return new Capacitor(this, item);
}
public override Behavior CreateInstance(ConsumableItemEffect item)
{
return new Capacitor(this, item);
}
}
public class Capacitor : Behavior
{
private readonly PerformanceStat _capacity;
private readonly PerformanceStat _efficiency;
public float Charge { get; private set; }
public float Capacity { get; private set; }
public float Efficiency { get; private set; } = 1;
public void AddCharge(float charge)
{
Charge = clamp(Charge + charge, 0, Capacity);
AddHeat(abs(charge) * (1-Efficiency));
}
public Capacitor(CapacitorConfig data, EquippedItem item) : base(data, item)
{
_capacity = data.Capacity;
_efficiency = data.Efficiency;
}
public Capacitor(CapacitorConfig data, ConsumableItemEffect item) : base(data, item)
{
_capacity = data.Capacity;
_efficiency = data.Efficiency;
}
public override bool Execute(float dt)
{
Capacity = Evaluate(_capacity);
Efficiency = Evaluate(_efficiency);
return true;
}
}