Nibu
0e9b10c3ae
Crossing: the crosser is launched at the speed it should cross at, since a hull no longer decays below top speed
...
845f6c3aa (aetheria-gravity:ruling:no-drag-below-top-speed) removed hull drag below a hull's top speed. The crosser was staged at the Djinni's 50 m/s cap on the premise that drag slowed it to ~25 m/s at the bow line; it now holds 50 m/s and crosses at 2.57 s, 50 m/s relative, 1.1 rad/s, outside the tuned encounter (3.6 s, 25 m/s, 0.56 rad/s) that the Brief, the pass window and CrossingHoldsAcrossTheStartWindow all describe. CrossingConditions and CrossingHoldsAcrossTheStartWindow failed on that stale tuning, not on a defect.
The encounter is restaged to reproduce its tuning under the ruled physics: launched at 25 m/s from 90 m out (probed over speed x start; constant-speed passes are dx / v seconds, 45 m ahead). The pass lands at 3.63 s, 44.7 m, 24.9 m/s relative, 0.56 rad/s. The test's launch-speed assertions now pin the scenario's 25 m/s instead of "most of the cap"; the time, distance, relative-speed and angular-rate windows are unchanged. If drag below top speed returns, the crosser decays and the pass leaves the window.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-11 05:03:57 +00:00
..
AiFusedDiscipline.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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Arcs.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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Arcs.cs.meta
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Belt.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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Belt.cs.meta
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Crossing.cs
Crossing: the crosser is launched at the speed it should cross at, since a hull no longer decays below top speed
2026-11-11 05:03:57 +00:00
Crossing.cs.meta
Crossing scenario and Djinni Shakedown targets, with their staging tests
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DemoTerminus.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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DemoTerminus.cs.meta
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DjinniShakedown.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
DjinniShakedown.cs.meta
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Duel.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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Duel.cs.meta
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FusedRounds.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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FusedRounds.cs.meta
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LauncherAngles.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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LauncherAngles.cs.meta
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LockOn.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
LockOn.cs.meta
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LongHaul.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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LongHaul.cs.meta
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MainGalaxy.cs
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MainGalaxy.cs.meta
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Pursuit.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
2026-10-21 19:01:43 +02:00
Pursuit.cs.meta
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RefusedRounds.cs
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RefusedRounds.cs.meta
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Scenarios.cs
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Scenarios.cs.meta
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StarvedReactor.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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StarvedReactor.cs.meta
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TutorialGalaxy.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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TutorialGalaxy.cs.meta
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WeaponFeel.cs
determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
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WeaponFeel.cs.meta
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