Aetheria/Assets/Scripts/ServerShared/Scenarios
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Filename Latest commit message Latest commit date
Nibu 0e9b10c3ae Crossing: the crosser is launched at the speed it should cross at, since a hull no longer decays below top speed
845f6c3aa (aetheria-gravity:ruling:no-drag-below-top-speed) removed hull drag below a hull's top speed. The crosser was staged at the Djinni's 50 m/s cap on the premise that drag slowed it to ~25 m/s at the bow line; it now holds 50 m/s and crosses at 2.57 s, 50 m/s relative, 1.1 rad/s, outside the tuned encounter (3.6 s, 25 m/s, 0.56 rad/s) that the Brief, the pass window and CrossingHoldsAcrossTheStartWindow all describe. CrossingConditions and CrossingHoldsAcrossTheStartWindow failed on that stale tuning, not on a defect.

The encounter is restaged to reproduce its tuning under the ruled physics: launched at 25 m/s from 90 m out (probed over speed x start; constant-speed passes are dx / v seconds, 45 m ahead). The pass lands at 3.63 s, 44.7 m, 24.9 m/s relative, 0.56 rad/s. The test's launch-speed assertions now pin the scenario's 25 m/s instead of "most of the cap"; the time, distance, relative-speed and angular-rate windows are unchanged. If drag below top speed returns, the crosser decays and the pass leaves the window.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-11 05:03:57 +00:00
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AiFusedDiscipline.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
AiFusedDiscipline.cs.meta Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
Arcs.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
Arcs.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Belt.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
Belt.cs.meta Belt scenario: an arena on seed 24, whose entrance zone carries a 615-rock belt, the player parked 100 m outside its ring 2026-10-12 03:38:06 +02:00
Crossing.cs Crossing: the crosser is launched at the speed it should cross at, since a hull no longer decays below top speed 2026-11-11 05:03:57 +00:00
Crossing.cs.meta Crossing scenario and Djinni Shakedown targets, with their staging tests 2026-10-11 18:52:35 +02:00
DemoTerminus.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
DemoTerminus.cs.meta Demo Terminus: a compiled scenario stages one fixed-cast prelude galaxy whose antagonist's home is the gate 2026-10-06 19:32:02 +02:00
DjinniShakedown.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
DjinniShakedown.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Duel.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
Duel.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
FusedRounds.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
FusedRounds.cs.meta Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
LauncherAngles.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
LauncherAngles.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
LockOn.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
LockOn.cs.meta Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player 2026-10-13 19:13:59 +02:00
LongHaul.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
LongHaul.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
MainGalaxy.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
MainGalaxy.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Pursuit.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
Pursuit.cs.meta Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold 2026-10-11 18:41:48 +02:00
RefusedRounds.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
RefusedRounds.cs.meta Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
Scenarios.cs Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player 2026-10-13 19:13:59 +02:00
Scenarios.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
StarvedReactor.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
StarvedReactor.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
TutorialGalaxy.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
TutorialGalaxy.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
WeaponFeel.cs determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays 2026-10-21 19:01:43 +02:00
WeaponFeel.cs.meta Smoke Test Hull command, Weapon Feel and Arcs on the test hull (catalog not yet applied) 2026-10-11 21:04:09 +02:00