Aetheria/Assets/Scripts/ServerShared/Agents
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 0e40a66592 Vent on a Track paint in every agent state: Agent.Update owns the vent, CombatState keeps the overdrive
Ruling vent-in-any-state. The vent decision (own Track paint above .5, one of a kind through TryActivateConsumable)
moves out of CombatState into Agent.Update, which every state runs; CombatState's overdrive asks Agent.TrackAlarm so a
venting tick still does not overdrive. ConsumableAiTests: AVentDoesNotNeedAnyEnemyInSight is master's premise again
(empty VisibleEnemies), a patrolling agent has its own test, and the fixture zone has one orbit so an unengaged pilot
patrols it. Not built or run yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:21:40 +02:00
..
States Vent on a Track paint in every agent state: Agent.Update owns the vent, CombatState keeps the overdrive 2026-10-17 00:21:40 +02:00
Tasks PatrolOrbitsState: compare the task by reference 2026-10-08 14:35:00 +02:00
Agent.cs Vent on a Track paint in every agent state: Agent.Update owns the vent, CombatState keeps the overdrive 2026-10-17 00:21:40 +02:00
Agent.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Flight.cs Faction play 1: s1/s2 fix batch (Engaged-first anchor, doctrine pins, follow verb) 2026-10-16 20:31:41 +02:00
Flight.cs.meta Faction play 1: typed doctrine on Faction and one flight per faction per zone 2026-10-08 14:18:41 +02:00
Minion.cs Minion: a task change leaves its own state only; the walk no longer crosses into the other task's states 2026-10-08 16:20:33 +02:00
Minion.cs.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
States.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00
Tasks.meta Combat & Visibility & Collisions 2021-02-26 19:01:47 +00:00