Implemented live rebinding of Input System actions Split composite actions into their component Buttons for rebinding
13 lines
330 B
C#
13 lines
330 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UniRx.Triggers;
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using UnityEngine;
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using UnityEngine.UI;
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public class InputDisplayLabel : MonoBehaviour
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{
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public TextMeshProUGUI Label;
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public ObservableBeginDragTrigger BeginDragTrigger;
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public ObservableEndDragTrigger EndDragTrigger;
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}
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