Aetheria/Assets/Scripts/CultCache
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens c2026142be Pin AetheriaStores routing with tests; make PlayerSettings readable
Cut 8b. tests/Aetheria.Shared.Tests (xunit, net10.0) builds a temp-directory
catalog through AetheriaStores.Open(catalogWritable: true) per test:
- OpenThenFlushLeavesEveryFileByteIdentical: the catalog, plus run and
  player stores seeded with their globals, a SavedZone and an InputLayout.
- WeaponWrittenThroughGearHandleReloadsAsWeapon
- CatalogRefusesWrites: bytes unchanged too.
- SavedZoneNeverLandsInCatalog: no home without a run store; the snapshot
  schemas show where it landed.
- FactionIsASingletonInstance: through a ref, a ref-keyed map key, and the
  name index.
- MissingCatalogGlobalIsLoud: uses a test-only [CultGlobal] routed to the
  catalog. The game has no catalog globals yet.

The first test found a real defect. PlayerInputSettings.InputActionMap was
keyed by (string, int), and CultLib's untrusted-data MessagePack security
has no hash-resistant comparer for a tuple, so a player store could never
be read back. It is now action name to binding index to path; its two
Unity readers change in the Unity commit.

Each test was checked to fail with the rule it pins removed; see the
report.

Builds: Aetheria.Shared, AetherDb, Aetheria.Shared.Tests (6/6 pass).
Unity does not build yet.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:12:54 +02:00
..
UnityExtensions.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
UnityExtensions.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
XKCDColors.cs Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
XKCDColors.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00