Added the ability to directly install blueprints onto hardpoints in the colony tab Added the ability to customize production of factories This stuff is still kinda buggy
97 lines
No EOL
2.7 KiB
C#
97 lines
No EOL
2.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using JsonKnownTypes;
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using MessagePack;
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using Newtonsoft.Json;
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// TODO: USE THIS EVERYWHERE
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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public interface INamedEntry
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{
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string EntryName { get; set; }
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}
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[InspectableField,
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MessagePackObject,
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Union(0, typeof(SimpleCommodityData)),
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Union(1, typeof(CompoundCommodityData)),
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Union(2, typeof(GearData)),
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Union(3, typeof(HullData)),
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Union(4, typeof(SimpleCommodity)),
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Union(5, typeof(CompoundCommodity)),
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Union(6, typeof(Gear)),
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Union(7, typeof(BlueprintData)),
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Union(8, typeof(GalaxyMapLayerData)),
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Union(9, typeof(GlobalData)),
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Union(10, typeof(ZoneData)),
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Union(11, typeof(Player)),
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Union(12, typeof(Corporation)),
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Union(13, typeof(MegaCorporation)),
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Union(14, typeof(OrbitalEntity)),
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Union(15, typeof(OrbitData)),
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Union(16, typeof(PlanetData)),
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Union(17, typeof(PersonalityAttribute)),
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Union(18, typeof(AgentTask)),
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Union(19, typeof(LoadoutData)),
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Union(20, typeof(Ship)),
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Union(21, typeof(Mining)),
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Union(22, typeof(StationTowing)),
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Union(23, typeof(Survey)),
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JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter<DatabaseEntry>))]
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//[Union(21, typeof(ContractData))]
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//[Union(22, typeof(Station))]
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public abstract class DatabaseEntry
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{
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[JsonProperty("id"), Key(0)]
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public Guid ID = Guid.NewGuid();
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[IgnoreMember] public GameContext Context { get; set; }
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}
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[RethinkTable("Users"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Player : DatabaseEntry, INamedEntry
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{
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[JsonProperty("email"), Key(1)]
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public string Email;
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[JsonProperty("password"), Key(2)]
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public string Password;
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[JsonProperty("username"), Key(3)]
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public string Username;
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[JsonProperty("corporation"), Key(4)]
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public Guid Corporation;
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[IgnoreMember] public string EntryName
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{
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get => Username;
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set => Username = value;
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}
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}
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[RethinkTable("Items"), Inspectable, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class LoadoutData : DatabaseEntry, INamedEntry
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{
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[InspectableField, JsonProperty("name"), Key(1)]
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public string Name;
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[InspectableDatabaseLink(typeof(HullData)), JsonProperty("hull"), Key(2)]
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public Guid Hull;
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[JsonProperty("items"), Key(3)]
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public List<Guid> Items = new List<Guid>();
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[InspectableDatabaseLink(typeof(SimpleCommodityData)), JsonProperty("resourceRequirements"), Key(4)]
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public Dictionary<Guid, int> SimpleCargo = new Dictionary<Guid, int>();
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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} |