Aetheria/Assets/Scripts/UI/Menu/SectorRenderer.cs
2026-06-21 17:10:27 +01:00

308 lines
12 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using GameCult.Aetheria.EveRuntime;
using GameCult.Aetheria.State.Verse;
using GameCult.Eve.Surface;
using UniRx;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
public class SectorRenderer : MonoBehaviour, IBeginDragHandler, IDragHandler, IScrollHandler
{
public ClickRaycaster Raycaster;
public Canvas Canvas;
public SectorMap Map;
public ActionGameManager GameManager;
public Camera SectorCamera;
public MeshRenderer SectorBackgroundRenderer;
public float ZoomSpeed;
public float MinViewSize = .1f;
public float MaxViewSize = 2;
// public float PathAnimationDamping = .01f;
// public float PathAnimationDuration = 30;
// public float PathAnimationDurationPadding = 1.1f;
public GameObject LegendPanel;
public float LinkAnimationDuration;
public float IconAnimationDuration;
private float2 _startMousePosition;
private float2 _startMapPosition;
private Transform _sectorBackgroundTransform;
private Transform _sectorCameraTransform;
private UnityEngine.UI.Image _outputImage;
private RenderTexture _outputTexture;
private int2 _size;
private bool _init;
private float _aspectRatio;
private float _sectorBackgroundDepth;
private float _sectorCameraDepth;
private UIDocument _zoneDetailsSurfaceDocument;
private readonly AetheriaEveUnitySurfaceChrome _zoneDetailsSurfaceChrome = new AetheriaEveUnitySurfaceChrome
{
RootAlignItems = Align.FlexEnd,
RootPaddingTop = 24f,
RootPaddingRight = 24f,
Width = 360f,
MinWidth = 0f,
MaxWidth = 420f,
PaddingLeft = 18f,
PaddingRight = 18f,
PaddingTop = 18f,
PaddingBottom = 18f
};
private float2 _position = float2(0.5f);
private float _viewSize = .5f;
void Start()
{
_outputImage = GetComponent<UnityEngine.UI.Image>();
_sectorBackgroundTransform = SectorBackgroundRenderer.transform;
_sectorBackgroundDepth = _sectorBackgroundTransform.position.z;
_sectorCameraTransform = SectorCamera.transform;
_sectorCameraDepth = _sectorCameraTransform.position.z;
Raycaster.OnClickMiss += data =>
{
HideZoneDetailsSurface();
};
Map.ZoneClicked.Subscribe(zone =>
{
RenderZoneDetailsSurface(zone);
});
// PathAnimationButton.onClick.AddListener(() =>
// {
// Map.StartCoroutine(AnimatePath());
// });
}
private static bool IsBodyKind(AetheriaRuntimeBodySnapshotCommit body, string kind)
{
return body != null && string.Equals(body.Kind ?? "", kind, StringComparison.OrdinalIgnoreCase);
}
private static bool IsPlanetBody(AetheriaRuntimeBodySnapshotCommit body)
{
return body != null &&
!IsBodyKind(body, "asteroid_belt") &&
!IsBodyKind(body, "gas_giant") &&
!IsBodyKind(body, "sun");
}
private static bool HasHullType(AetheriaRuntimeEntitySnapshotCommit entity, HullType hullType)
{
var typedHull = ActionGameManager.RuntimeCatalog?.FindItem(entity?.HullItemKey ?? "");
return typedHull != null &&
string.Equals(typedHull.HullType, hullType.ToString(), StringComparison.Ordinal);
}
private void RenderZoneDetailsSurface(GalaxyZone zone)
{
_zoneDetailsSurfaceDocument = AetheriaEveUnitySurfaceHost.RenderRuntime(
transform,
_zoneDetailsSurfaceDocument,
"Aetheria Sector Zone Details Surface",
AetheriaRuntimeZoneDetailsSurfaceBuilder.Build(ProjectZoneDetailsSurfaceState(zone)),
HandleZoneDetailsSurfaceCommand,
_zoneDetailsSurfaceChrome);
}
private void HandleZoneDetailsSurfaceCommand(EveSurfaceCommandRequest request)
{
if (!AetheriaRuntimeZoneDetailsSurfaceCommands.TryRead(request, out var command))
{
Debug.LogWarning($"Unknown sector-map zone details command: {request?.Command}");
return;
}
if (command.Kind == AetheriaRuntimeZoneDetailsCommandKind.Close)
{
HideZoneDetailsSurface();
return;
}
Debug.LogWarning($"Unknown sector-map zone details command: {request?.Command}");
}
private void HideZoneDetailsSurface()
{
if (_zoneDetailsSurfaceDocument == null)
return;
AetheriaEveUnitySurfaceHost.Hide(_zoneDetailsSurfaceDocument);
}
private AetheriaRuntimeZoneDetailsSurfaceState ProjectZoneDetailsSurfaceState(GalaxyZone zone)
{
var density = saturate(ActionGameManager.ObservedGalaxy.Background.CloudDensity(zone.Position) / 2);
var radius = GameManager.Settings.ZoneSettings.ZoneRadius.Evaluate(density);
var mass = GameManager.Settings.ZoneSettings.ZoneMass.Evaluate(density);
var otherFactions = zone.Factions
.Where(faction => !faction.HasSameKey(zone.Owner))
.Select(faction => faction.Name)
.Where(name => !string.IsNullOrWhiteSpace(name))
.ToArray();
var daemonZone = GameManager?.FindDaemonZoneSnapshot(zone);
if (daemonZone == null)
{
return new AetheriaRuntimeZoneDetailsSurfaceState(
zone.Name,
zone.Owner?.Name ?? "None",
ActionGameManager.RuntimePlayerSettings.Format(mass),
ActionGameManager.RuntimePlayerSettings.Format(radius),
otherFactions,
hasContents: false,
planets: "",
asteroidBelts: "",
gasGiants: "",
stars: "",
stations: "",
turrets: "",
ships: "",
updatedAtUtc: DateTime.UtcNow.ToString("O"));
}
var bodies = daemonZone.Bodies ?? Array.Empty<AetheriaRuntimeBodySnapshotCommit>();
var entities = daemonZone.Entities ?? Array.Empty<AetheriaRuntimeEntitySnapshotCommit>();
return new AetheriaRuntimeZoneDetailsSurfaceState(
zone.Name,
zone.Owner?.Name ?? "None",
ActionGameManager.RuntimePlayerSettings.Format(mass),
ActionGameManager.RuntimePlayerSettings.Format(radius),
otherFactions,
hasContents: true,
planets: bodies.Count(IsPlanetBody).ToString(),
asteroidBelts: bodies.Count(body => IsBodyKind(body, "asteroid_belt")).ToString(),
gasGiants: bodies.Count(body => IsBodyKind(body, "gas_giant")).ToString(),
stars: bodies.Count(body => IsBodyKind(body, "sun")).ToString(),
stations: entities.Count(entity => HasHullType(entity, HullType.Station)).ToString(),
turrets: entities.Count(entity => HasHullType(entity, HullType.Turret)).ToString(),
ships: entities.Count(entity => HasHullType(entity, HullType.Ship)).ToString(),
updatedAtUtc: DateTime.UtcNow.ToString("O"));
}
// private IEnumerator AnimatePath()
// {
// var pathZones = ActionGameManager.CurrentSector.ExitPath;
// LegendPanel.SetActive(false);
// PathAnimationButton.gameObject.SetActive(false);
//
// var revealCount = ActionGameManager.CurrentSector.Entrance.Distance[ActionGameManager.CurrentSector.Exit];
// Map.StartReveal(
// PathAnimationDuration / revealCount * (LinkAnimationDuration / (IconAnimationDuration + LinkAnimationDuration)),
// PathAnimationDuration / revealCount * (IconAnimationDuration / (IconAnimationDuration + LinkAnimationDuration)));
// MainCamera.enabled = false;
// SectorCamera.targetTexture = null;
// Canvas.gameObject.SetActive(false);
// SectorCamera.gameObject.SetActive(true);
//
// var pathAnimationLerp = 0f;
// while (pathAnimationLerp < 1)
// {
// var currentTargetZone = pathZones[(int) (pathZones.Length * pathAnimationLerp)];
// _position = lerp(_position, currentTargetZone.Position, PathAnimationDamping);
// pathAnimationLerp += Time.deltaTime / (PathAnimationDuration * PathAnimationDurationPadding);
// UpdateCamera();
// yield return null;
// }
//
// LegendPanel.SetActive(true);
// PathAnimationButton.gameObject.SetActive(true);
// }
private void OnEnable()
{
_init = true;
SectorCamera.gameObject.SetActive(true);
var currentZone = GameManager.CurrentDaemonGalaxyZone;
_position = currentZone?.Position ?? float2.zero;
_viewSize = .25f;
Map.StartReveal(LinkAnimationDuration, IconAnimationDuration);
if (currentZone != null)
Map.MarkPlayerLocation(currentZone);
}
private void OnDisable()
{
HideZoneDetailsSurface();
if (_outputTexture != null)
{
_outputTexture.Release();
_outputTexture = null;
}
SectorCamera.gameObject.SetActive(false);
}
private void OnDestroy()
{
if (_zoneDetailsSurfaceDocument != null)
{
AetheriaEveUnitySurfaceHost.DestroyDocument(_zoneDetailsSurfaceDocument);
_zoneDetailsSurfaceDocument = null;
}
}
void LateUpdate()
{
var size = int2(Screen.width, Screen.height);
if (_init || size.x != _size.x || size.y != _size.y)
{
_aspectRatio = (float) size.x / size.y;
_size = size;
if (_outputTexture != null)
{
_outputTexture.Release();
}
_outputTexture = new RenderTexture(_size.x, _size.y, 0, RenderTextureFormat.Default);
SectorCamera.targetTexture = _outputTexture;
_outputImage.material.SetTexture("_DetailTex", _outputTexture);
}
UpdateCamera();
}
void UpdateCamera()
{
var halfSize = _viewSize / 2;
var bounds = float4(
_position.x - _aspectRatio * halfSize,
_position.y - halfSize,
_position.x + _aspectRatio * halfSize,
_position.y + halfSize);
_sectorBackgroundTransform.position = new Vector3(_position.x, _position.y, _sectorBackgroundDepth);
_sectorBackgroundTransform.localScale = new Vector3(_aspectRatio * _viewSize, _viewSize);
_sectorCameraTransform.position = new Vector3(_position.x, _position.y, _sectorCameraDepth);
SectorCamera.orthographicSize = halfSize;
SectorBackgroundRenderer.material.SetVector("Extents", bounds);
}
public void OnBeginDrag(PointerEventData eventData)
{
_startMousePosition = eventData.position;
_startMapPosition = _position;
}
public void OnDrag(PointerEventData eventData)
{
_position = _startMapPosition - ((float2)eventData.position - _startMousePosition) / _size.y * _viewSize;
}
public void OnScroll(PointerEventData eventData)
{
var mapCenter = float2((float)Screen.width / 2, (float)Screen.height / 2);
var oldPointerPosition = _position + ((float2)eventData.position - mapCenter) / Screen.height * _viewSize;
_viewSize = clamp(_viewSize * (1 - eventData.scrollDelta.y * ZoomSpeed), MinViewSize, MaxViewSize);
var pointerPosition = _position + ((float2)eventData.position - mapCenter) / Screen.height * _viewSize;
_position += oldPointerPosition - pointerPosition;
}
}