Aetheria/Assets/Scripts/UI/SpriteCursor.cs
Reinier Vens 47e500e1ce Playability
Fixed loadout generator tutorial edge cases
Recreated missing items
Created field shader & test scene
2022-08-08 22:43:55 +01:00

20 lines
445 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class SpriteCursor : MonoBehaviour
{
public Canvas Canvas;
private RectTransform _rectTransform;
void Start()
{
_rectTransform = GetComponent<RectTransform>();
}
void Update()
{
_rectTransform.anchoredPosition = Mouse.current.position.ReadValue() / Canvas.scaleFactor;
}
}