Aetheria/Assets/Shaders/Raymarching
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Reinier Vens 07bddc0a6a Nebula Lighting Everywhere + Perspective Distortion Fix
Applied nebula lit shader to "planets" and asteroids
Modified gas giant shader to accept nebula lighting and to be a bit less crappy in general
Fixed raymarching depth sampling perspective distortion
2022-07-16 06:42:40 +01:00
..
CloudNormalRaymarch.cginc Raymarching Cleanup 2022-07-13 04:15:20 +01:00
CloudNormalRaymarch.cginc.meta Raymarching Cleanup 2022-07-13 04:15:20 +01:00
CloudShader.shader Nebula Lighting Everywhere + Perspective Distortion Fix 2022-07-16 06:42:40 +01:00
CloudShader.shader.meta Raymarching Cleanup 2022-07-13 04:15:20 +01:00
CloudShaderHelper.cginc Raymarching Cleanup 2022-07-13 04:15:20 +01:00
CloudShaderHelper.cginc.meta Raymarching Cleanup 2022-07-13 04:15:20 +01:00
VolumeJupiter.shader Nebula Lighting Everywhere + Perspective Distortion Fix 2022-07-16 06:42:40 +01:00
VolumeJupiter.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeRender.shader NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO 2022-07-10 02:53:09 +01:00
VolumeRender.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeRenderCustom.shader Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
VolumeRenderCustom.shader.meta Unified Volumetric Flow 2021-06-18 12:32:03 +01:00
VolumeSun.shader Nebula Lighting Everywhere + Perspective Distortion Fix 2022-07-16 06:42:40 +01:00
VolumeSun.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00