Aetheria/Assets/Scripts/ServerShared/Scenarios
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 05b17ba43a Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player
The hostile starts 4000 m ahead with no track of the player; stepped headlessly it
sees the player at tick 81 and paints a Track lock at tick 83. LockOnSituation pins
the staging, the absence of a paint at Update(0), and the lock's bearing and timing.
LockOn.cs.meta is provisional until the Unity compile on Starfire writes its own.
Builds: yes (not yet run; verification follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:13:59 +02:00
..
AiFusedDiscipline.cs Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
AiFusedDiscipline.cs.meta Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
Arcs.cs Smoke Test Hull fixes: the home rule reads sold hulls only; command and flank geometry pinned; turret off the starboard line 2026-10-11 22:35:25 +02:00
Arcs.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Belt.cs Belt scenario: an arena on seed 24, whose entrance zone carries a 615-rock belt, the player parked 100 m outside its ring 2026-10-12 03:38:06 +02:00
Belt.cs.meta Belt scenario: an arena on seed 24, whose entrance zone carries a 615-rock belt, the player parked 100 m outside its ring 2026-10-12 03:38:06 +02:00
Crossing.cs Crossing: Brief says coasting pass; pin idle pass, crosser x speed, rest default 2026-10-11 21:48:39 +02:00
Crossing.cs.meta Crossing scenario and Djinni Shakedown targets, with their staging tests 2026-10-11 18:52:35 +02:00
DemoTerminus.cs Demo Terminus: the player starts in the base Longinus, not a Pirates-made hull 2026-10-06 22:47:47 +02:00
DemoTerminus.cs.meta Demo Terminus: a compiled scenario stages one fixed-cast prelude galaxy whose antagonist's home is the gate 2026-10-06 19:32:02 +02:00
DjinniShakedown.cs Crossing scenario and Djinni Shakedown targets, with their staging tests 2026-10-11 18:52:35 +02:00
DjinniShakedown.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Duel.cs Scenario fits: the Fire Control Array lies turned on interior cells (1,6)-(1,7) 2026-10-08 14:14:43 +02:00
Duel.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
FusedRounds.cs Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
FusedRounds.cs.meta Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
LauncherAngles.cs Scenario fits: the Fire Control Array lies turned on interior cells (1,6)-(1,7) 2026-10-08 14:14:43 +02:00
LauncherAngles.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
LockOn.cs Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player 2026-10-13 19:13:59 +02:00
LockOn.cs.meta Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player 2026-10-13 19:13:59 +02:00
LongHaul.cs Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
LongHaul.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
MainGalaxy.cs Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
MainGalaxy.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Pursuit.cs Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold 2026-10-11 18:41:48 +02:00
Pursuit.cs.meta Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold 2026-10-11 18:41:48 +02:00
RefusedRounds.cs Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
RefusedRounds.cs.meta Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
Scenarios.cs Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player 2026-10-13 19:13:59 +02:00
Scenarios.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
StarvedReactor.cs Scenario fits: the Fire Control Array lies turned on interior cells (1,6)-(1,7) 2026-10-08 14:14:43 +02:00
StarvedReactor.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
TutorialGalaxy.cs Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
TutorialGalaxy.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
WeaponFeel.cs Smoke Test Hull: 2x2 side mounts on a two-cell margin; test classes read sold hulls only 2026-10-11 21:32:50 +02:00
WeaponFeel.cs.meta Smoke Test Hull command, Weapon Feel and Arcs on the test hull (catalog not yet applied) 2026-10-11 21:04:09 +02:00