A Hands scratch console upsert, same shape as ShieldMigrate/BrownoutMigrate
(dry run unless "apply" is passed) -- follows the Cut C precedent named in
docs/fire-control-cut.md's Cut 1. Scoped to the Turret hull's own Ballistic
hardpoints, the only ones the cut names (Q1: turrets author FiringArc: 360).
Not applied here: GameData/Aetheria.cc is left untouched. Dry run against
the live catalog reports two hardpoints to migrate:
hull hardpoint position was now
Turret Ballistic (1,2) 0 360
Turret Ballistic (5,2) 0 360
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>