Aetheria/Assets/Shaders/Raymarching
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Reinier Vens 76eca26972 Performance Optimization
Asteroid belts are now processed without GC allocations
Fog Raymarching shader now discards samples far from fog surface
Gravity depth calculation avoids some expensive operations
2020-12-03 17:32:34 +00:00
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VolumeJupiter.shader Improved Level Generator 2020-12-01 20:38:28 +00:00
VolumeJupiter.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeRender.shader Performance Optimization 2020-12-03 17:32:34 +00:00
VolumeRender.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeSun.shader Initial ARPG Port 2020-11-27 22:47:33 +00:00
VolumeSun.shader.meta Initial ARPG Port 2020-11-27 22:47:33 +00:00