Aetheria/Assets/Scripts/UI/InputScreen/InputDisplayLabel.cs
Reinier Vens 1ee8a28606 Dynamic Input System Rebinding
Implemented live rebinding of Input System actions
Split composite actions into their component Buttons for rebinding
2021-05-07 23:31:39 +01:00

13 lines
330 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;
public class InputDisplayLabel : MonoBehaviour
{
public TextMeshProUGUI Label;
public ObservableBeginDragTrigger BeginDragTrigger;
public ObservableEndDragTrigger EndDragTrigger;
}