IGrabPresenter.Grab(GrabEvent) only; the binder's Transform and velocity resolvers go. TractorBeam presents a running grab (aims at Started's TargetPosition, emits at Power, dark otherwise). FieldDriver draws its tendril from GrabEvents alone with a real-time phase clock over each event's PhaseDuration and writes no transform and destroys nothing; its grab times move to FieldTester, now the scene's stand-in sim that owns its pickup's timeline and pose. ItemPickup keeps its label lit while held. ImpactPresenterSmoke becomes CapabilityPresentationSmoke with a grab section; its two untracked-ship expectations follow DrawsAt since contact-hud. Builds (Unity 6000.3.24f1 batchmode: smoke ok, scene opens, no missing script). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
56 lines
2.1 KiB
C#
56 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using UniRx;
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using UnityEngine;
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// Wires one CapabilityEvents source to whatever presenter components live on this object or its
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// children, subscribing each presenter only to the event kinds it implements (docs/headless-
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// playground-cut.md fork L: "presentation is chosen per item, independently of capability... one
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// presentation... can visualize any subset of an item's capabilities"). This binder has no knowledge
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// of FieldDriver or any other concrete presentation, and no knowledge of what publishes events --
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// EntityInstance binds every entity's events, and the FieldShieldTest scene binds its stand-in sim's the same way.
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public class CapabilityPresentationBinder : MonoBehaviour
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{
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private readonly List<IDisposable> _subscriptions = new List<IDisposable>();
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// Subscribes every presenter interface implemented by components on this object or its children to
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// the matching stream of `events`.
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public void Bind(CapabilityEvents events)
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{
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Unbind();
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if (events == null) return;
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foreach (var presenter in GetComponentsInChildren<IAbsorbPresenter>(true))
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{
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var p = presenter;
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_subscriptions.Add(events.Absorb.Subscribe(e => p.Absorb(e)));
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}
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foreach (var presenter in GetComponentsInChildren<IGrabPresenter>(true))
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{
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var p = presenter;
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_subscriptions.Add(events.Grab.Subscribe(e => p.Grab(e)));
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}
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foreach (var presenter in GetComponentsInChildren<IMeleePresenter>(true))
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{
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var p = presenter;
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_subscriptions.Add(events.Melee.Subscribe(e => p.Melee(e)));
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}
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foreach (var presenter in GetComponentsInChildren<IThrustPresenter>(true))
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{
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var p = presenter;
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_subscriptions.Add(events.Thrust.Subscribe(e => p.Thrust(e)));
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}
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}
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public void Unbind()
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{
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foreach (var s in _subscriptions) s.Dispose();
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_subscriptions.Clear();
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}
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private void OnDisable() => Unbind();
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private void OnDestroy() => Unbind();
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}
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