Weapons are now monolithic behaviors Various new weapon behavior types implemented All weapons have optional magazine and reload mechanic Visibility now decays globally
8 lines
168 B
C#
8 lines
168 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WeaponHardpoint : MonoBehaviour
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{
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public Transform[] FiringPoint;
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}
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