Aetheria/Assets/Plugins/LayoutElementFitParent.cs
Reinier Vens 4489b18452 Action Bar (WIP)
Refactor item instance to use DatabaseLink
Labels now pop up when aiming at loot
Yeeted HUD trigger group UI into the abyss
Created rebindable action bar (missing: assigning actions)
Created Consumable Items
Refactored behaviors to work on consumable items
Implemented Velocity Conversion Behavior
2021-04-18 05:13:20 +01:00

115 lines
No EOL
2.1 KiB
C#

using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(RectTransform), typeof(LayoutElement))]
[ExecuteInEditMode]
public class LayoutElementFitParent : MonoBehaviour
{
[SerializeField] private float aspectRatio = 1;
[SerializeField] private bool updateMin = false;
[SerializeField] private bool updatePreferred = false;
private bool isDirty = false;
private Vector2 lastParentSize;
private new RectTransform transform;
private LayoutElement layoutElement;
public float AspectRatio
{
get { return aspectRatio; }
set
{
aspectRatio = value;
isDirty = true;
}
}
public bool UpdateMin
{
get { return updateMin; }
set
{
updateMin = value;
isDirty = true;
}
}
public bool UpdatePreferred
{
get { return updatePreferred; }
set
{
updatePreferred = value;
isDirty = true;
}
}
private void OnEnable()
{
transform = GetComponent<RectTransform>();
layoutElement = GetComponent<LayoutElement>();
isDirty = true;
}
private void Update()
{
Vector2 parentSize = GetParentSize();
// Mark as dirty if parent's size changes
if (lastParentSize != parentSize)
{
lastParentSize = parentSize;
isDirty = true;
}
// Only recalculate layout size if something has changed
if (!isDirty) return;
isDirty = false;
float neededWidth = parentSize.y * aspectRatio;
float neededHeight = parentSize.x / aspectRatio;
// Is height the limiting factor?
if (neededWidth <= parentSize.x)
{
// Scale to match parent's height
SetSizes(neededWidth, parentSize.y);
}
else
{
// Scale to match parent's width
SetSizes(parentSize.x, neededHeight);
}
}
#if UNITY_EDITOR
private void OnValidate()
{
// Inspector fields have changed, mark as dirty
isDirty = true;
}
#endif
private void SetSizes(float x, float y)
{
if (updateMin)
{
layoutElement.minWidth = x;
layoutElement.minHeight = y;
}
if (updatePreferred)
{
layoutElement.preferredWidth = x;
layoutElement.preferredHeight = y;
}
}
private Vector2 GetParentSize()
{
var parent = transform.parent as RectTransform;
return parent == null ? Vector2.zero : parent.rect.size;
}
}