The copy had drifted far behind (no Megiddo or Wavecrafters pages) and an agent edited it as if it were canon on 2026-10-28. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
115 lines
2.1 KiB
Text
115 lines
2.1 KiB
Text
# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Mm]emoryCaptures/
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/Recordings/
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/Assets/StreamingAssets/Audio/GeneratedSoundBanks/
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# Wwise folders
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/Aetheria-Economy_WwiseProject/.backup
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/Aetheria-Economy_WwiseProject/.cache
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/Aetheria-Economy_WwiseProject/GeneratedSoundBanks
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# Wwise profiling sessions
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*.prof
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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[Aa]ssets/Plugins/Editor/JetBrains*
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.unityproj
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
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*.VC.db
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# Unity/IDE generated solution and project files
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/*.sln
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/*.csproj
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# CultCache single-file store locks
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GameData/*.lock
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# Per-user editor state
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/[Uu]ser[Ss]ettings/
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# .NET build output outside Unity
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/Aetheria.Shared/bin/
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/Aetheria.Shared/obj/
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/tools/**/bin/
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/tools/**/obj/
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/ModTools/
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/tests/**/bin/
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/tests/**/obj/
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# Unity3D generated meta files
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*.pidb.meta
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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# JetBrains Rider .idea folder
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.idea/
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# Blender backup files
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*.blend1
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Packages/packages-lock.json
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GameData/run.cc
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GameData/player.cc
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GameData/RemovedMods/
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# Agent scratch, sandboxed toolchain caches, and throwaway checkouts. These had
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# grown to 47 untracked entries; the worktree must stay legible, so they never
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# come back.
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.scratch-*
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scratch-*
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tests/_scratch_*
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.codex/
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.codex-tmp/
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.evepkg/
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.npm-cache*/
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.nuget-appdata/
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.nuget-sandbox/
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.dotnet-sandbox/
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.appdata-sandbox/
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# Stryker.NET mutation reports (regenerated per run)
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StrykerOutput/
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