/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using Unity.Mathematics; using static Unity.Mathematics.math; [Inspectable] public class ReflectorConfig : RuntimeBehaviorConfig { [Inspectable] public PerformanceStat CrossSection = new PerformanceStat(); // [InspectableAnimationCurve] // public float4[] VisibilityCurve; public override Behavior CreateInstance(EquippedItem item) { return new Reflector(this, item); } public override Behavior CreateInstance(ConsumableItemEffect item) { return new Reflector(this, item); } } public class Reflector : Behavior { private ReflectorConfig _data; public Reflector(ReflectorConfig data, EquippedItem item) : base(data, item) { _data = data; } public Reflector(ReflectorConfig data, ConsumableItemEffect item) : base(data, item) { _data = data; } public override bool Execute(float dt) { Entity.VisibilitySources[this] = Evaluate(_data.CrossSection) * Entity.Zone.GetLight(Entity.Position.xz); return true; } }