/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using Unity.Mathematics; [Inspectable] public class LauncherConfig : LockWeaponConfig { [InspectableAnimationCurve] public float4[] GuidanceCurve; [InspectableAnimationCurve] public float4[] ThrustCurve; [InspectableAnimationCurve] public float4[] LiftCurve; [Inspectable] public PerformanceStat Thrust = new PerformanceStat(); [Inspectable] public float DodgeFrequency; [Inspectable] public PerformanceStat MissileVelocity = new PerformanceStat(); public override Behavior CreateInstance(EquippedItem item) { return new LockWeapon(this, item); } } [Inspectable] public class GuidedWeaponConfig : InstantWeaponConfig { [InspectableAnimationCurve] public float4[] GuidanceCurve; [InspectableAnimationCurve] public float4[] ThrustCurve; [InspectableAnimationCurve] public float4[] LiftCurve; [Inspectable] public PerformanceStat Thrust = new PerformanceStat(); [Inspectable] public float DodgeFrequency; [Inspectable] public PerformanceStat MissileVelocity = new PerformanceStat(); public override Behavior CreateInstance(EquippedItem item) { return new InstantWeapon(this, item); } }