/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using Unity.Mathematics; using static Unity.Mathematics.math; public class AetherDrive : Behavior { private readonly float3 _rotorDiameter; private readonly float3 _rotorMass; private readonly PerformanceStat _maximumRpm; private readonly float3 _couplingLambda; private readonly PerformanceStat _lambdaMultiplier; private readonly PerformanceStat _couplingEfficiency; private readonly PerformanceStat _torque; private readonly BezierCurve _torqueProfile; private readonly PerformanceStat _energyDraw; private readonly PerformanceStat _passiveCoupling; private readonly uint _rpmAudioParameter; private readonly uint _torqueRatioAudioParameter; private float3 _axis; public float3 Thrust { get; private set; } public float3 Rpm { get; private set; } public float MaximumRpm { get; private set; } public float2 ThrustDirection { get; private set; } public string Particles { get; } public float3 Axis { get => _axis; set => _axis = clamp(value, -1, 1); } public AetherDrive(RuntimeBehaviorDefinition definition, EquippedItem item) : base(definition, item) { _rotorDiameter = definition.Float3(1); _rotorMass = definition.Float3(2); _maximumRpm = definition.PerformanceStat(3, null); _couplingLambda = definition.Float3(4); _lambdaMultiplier = definition.PerformanceStat(5, null); _couplingEfficiency = definition.PerformanceStat(6, null); _torque = definition.PerformanceStat(7, null); _torqueProfile = definition.BezierCurve(8, null); _energyDraw = definition.PerformanceStat(9, null); _passiveCoupling = definition.PerformanceStat(10, null); _rpmAudioParameter = definition.UInt(11); _torqueRatioAudioParameter = definition.UInt(12); Particles = definition.String(13); RegisterAetherDriveStats(); } public AetherDrive(RuntimeBehaviorDefinition definition, ConsumableItemEffect item) : base(definition, item) { _rotorDiameter = definition.Float3(1); _rotorMass = definition.Float3(2); _maximumRpm = definition.PerformanceStat(3, null); _couplingLambda = definition.Float3(4); _lambdaMultiplier = definition.PerformanceStat(5, null); _couplingEfficiency = definition.PerformanceStat(6, null); _torque = definition.PerformanceStat(7, null); _torqueProfile = definition.BezierCurve(8, null); _energyDraw = definition.PerformanceStat(9, null); _passiveCoupling = definition.PerformanceStat(10, null); _rpmAudioParameter = definition.UInt(11); _torqueRatioAudioParameter = definition.UInt(12); Particles = definition.String(13); RegisterAetherDriveStats(); } private void RegisterAetherDriveStats() { RegisterPerformanceStat(nameof(MaximumRpm), _maximumRpm); RegisterPerformanceStat("LambdaMultiplier", _lambdaMultiplier); RegisterPerformanceStat("CouplingEfficiency", _couplingEfficiency); RegisterPerformanceStat("Torque", _torque); RegisterPerformanceStat("EnergyDraw", _energyDraw); RegisterPerformanceStat("PassiveCoupling", _passiveCoupling); } public override bool Execute(float dt) { var rotorSpeed = Rpm * _rotorDiameter / 100; var forward = normalize(Entity.Direction); var right = forward.Rotate(ItemRotation.Clockwise); var speed = float2(dot(Entity.Velocity, forward), dot(Entity.Velocity, right)); var couplingEfficiency = Evaluate(_couplingEfficiency); var efficiency = float3(saturate(1 - speed / max(rotorSpeed.xy, 1) * sign(_axis.xy)) * couplingEfficiency, 1); Thrust = (Rpm - AetheriaMath.Decay(Rpm, _couplingLambda, dt)) * _rotorMass * efficiency; var couplingLambda = _couplingLambda * Item.Evaluate(_lambdaMultiplier) * max(abs(_axis), Evaluate(_passiveCoupling)); var previousRpm = Rpm; Rpm = AetheriaMath.Decay(Rpm, couplingLambda, dt); var rpmLoss = previousRpm - Rpm; var force = rpmLoss * _rotorMass * efficiency; var heat = rpmLoss * _rotorMass * (1 - couplingEfficiency); AddHeat((heat.x + heat.y + heat.z)*ItemManager.GameplaySettings.AetherHeatMultiplier); ThrustDirection = forward * (_axis.x * force.x / Entity.Mass) + right * (_axis.y * force.y / Entity.Mass); Entity.Velocity += ThrustDirection; Entity.Direction = mul(Entity.Direction, Unity.Mathematics.float2x2.Rotate(force.z * _axis.z * ItemManager.GameplaySettings.AetherTorqueMultiplier / Entity.Mass)); if(float.IsNaN(Entity.Velocity.x)) ItemManager.Log("FUCK FUCK FUCK FUCK"); MaximumRpm = Evaluate(_maximumRpm); var torqueProfile = float3( _torqueProfile.Evaluate(Rpm.x / MaximumRpm), _torqueProfile.Evaluate(Rpm.y / MaximumRpm), _torqueProfile.Evaluate(Rpm.z / MaximumRpm)); var potentialTorque = Evaluate(_torque) * torqueProfile; var potentialRpmDelta = potentialTorque / length(_rotorMass) * dt; var actualRpmDelta = min(MaximumRpm - Rpm, potentialRpmDelta); var torqueRatio = actualRpmDelta / potentialRpmDelta; var draw = torqueRatio * Evaluate(_energyDraw) / 3; Item.SetAudioParameter(SpecialAudioParameter.Intensity, max(max(abs(_axis.x), abs(_axis.y)), abs(_axis.z))); Item.SetAudioParameter(_rpmAudioParameter, (Rpm.x + Rpm.y + Rpm.z) / 3 / MaximumRpm); Item.SetAudioParameter(_torqueRatioAudioParameter, max(max(torqueRatio.x, torqueRatio.y), torqueRatio.z)); if (Entity.TryConsumeEnergy((draw.x + draw.y + draw.z)*dt)) { Rpm += actualRpmDelta; return true; } return false; } public void RestoreRuntimeState( float3 axis, float3 thrust, float3 rpm, float maximumRpm, float2 thrustDirection) { Axis = axis; Thrust = thrust; Rpm = rpm; MaximumRpm = maximumRpm; ThrustDirection = thrustDirection; } }