/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class ReflectorData : BehaviorData { [InspectableField, JsonProperty("crossSection"), Key(1), RuntimeInspectable] public PerformanceStat CrossSection = new PerformanceStat(); // [InspectableAnimationCurve, JsonProperty("visibility"), Key(1)] // public float4[] VisibilityCurve; public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item) { return new Reflector(context, this, entity, item); } } public class Reflector : IBehavior { public Entity Entity { get; } public EquippedItem Item { get; } public ItemManager Context { get; } public BehaviorData Data => _data; private ReflectorData _data; public Reflector(ItemManager context, ReflectorData data, Entity entity, EquippedItem item) { Context = context; _data = data; Entity = entity; Item = item; } public bool Execute(float delta) { // TODO: Light system! return true; } }