/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class RadiatorData : BehaviorData { [InspectableField, JsonProperty("emissivity"), Key(1), RuntimeInspectable] public PerformanceStat Emissivity = new PerformanceStat(); public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item) { return new Radiator(context, this, entity, item); } } public class Radiator : IBehavior { public Entity Entity { get; } public EquippedItem Item { get; } public ItemManager Context { get; } public BehaviorData Data => _data; public float Emissivity; private RadiatorData _data; public Radiator(ItemManager context, RadiatorData data, Entity entity, EquippedItem item) { Context = context; _data = data; Entity = entity; Item = item; } public bool Execute(float delta) { Emissivity = Context.Evaluate(_data.Emissivity, Item.EquippableItem, Entity); var rad = pow(Item.Temperature, Context.GameplaySettings.HeatRadiationExponent) * Context.GameplaySettings.HeatRadiationMultiplier * Emissivity; Item.AddHeat(-rad * delta); Entity.VisibilitySources[this] = rad; return true; } }