using UnityEngine; using UnityEditor; using System.Collections.Generic; using UnityEditorInternal; using System.IO; // https://forum.unity.com/threads/sprite-editor-automatic-slicing-by-script.320776/ // http://www.sarpersoher.com/a-custom-asset-importer-for-unity/ // public class SpritePostprocessor : AssetPostprocessor { // public void OnPostprocessTexture(Texture2D texture) { // TextureImporter importer = assetImporter as TextureImporter; // if (importer.spriteImportMode != SpriteImportMode.Multiple) { // return; // } // // Debug.Log("OnPostprocessTexture generating sprites"); // // int minimumSpriteSize = 8; // int extrudeSize = 0; // // Rect[] rects = InternalSpriteUtility.GenerateGridSpriteRectangles(texture, Vector2.one, Vector2.one * 8, Vector2.one * 2, true); // //InternalSpriteUtility.GenerateAutomaticSpriteRectangles(texture, minimumSpriteSize, extrudeSize); // // List rectsList = new List(rects); // // rectsList = SortRects(rectsList, texture.width); // // string filenameNoExtension = Path.GetFileNameWithoutExtension(assetPath); // List metas = new List(); // int rectNum = 0; // // foreach (Rect rect in rects) { // SpriteMetaData meta = new SpriteMetaData(); // meta.border = Vector4.one * 4; // meta.rect = rect; // meta.name = filenameNoExtension + "_" + rectNum++; // metas.Add(meta); // } // // importer.spritesheet = metas.ToArray(); // } // }