using System.Collections; using System.Collections.Generic; using TMPro; using UniRx.Triggers; using UnityEngine; using UnityEngine.UI; public class SpreadsheetRow : MonoBehaviour { public Prototype Column; public Image Background; public ObservablePointerClickTrigger ClickTrigger; private List _entries = new List(); public void ShowData(SpreadsheetEntryRow data) { foreach(var entry in _entries) entry.GetComponent().ReturnToPool(); _entries.Clear(); foreach (var column in data.Columns) { var entry = Column.Instantiate(); entry.GetComponent().text = column.Output(); _entries.Add(entry); } } public void ApplyColumnSizes(int[] sizes) { var distance = 0; for (int i = 0; i < sizes.Length; i++) { _entries[i].anchoredPosition = Vector2.right * distance; _entries[i].sizeDelta = Vector2.right * sizes[i]; distance += sizes[i]; } } }