#ifndef __DITHER_FUNCTIONS__ #define __DITHER_FUNCTIONS__ #include "UnityCG.cginc" sampler2D _DitheringTex; float4 _DitheringCoords; float isDithered(float2 pos, float alpha) { float dither = tex2D(_DitheringTex, pos * _DitheringCoords.xy + _DitheringCoords.zw).r; return alpha - dither - 0.0001 * (1 - ceil(alpha)); } void ditherClip(float2 pos, float alpha) { clip(isDithered(pos, alpha)); } #endif