using System; using System.Linq; using MessagePack; using Newtonsoft.Json; [InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-10), RuntimeInspectable] public class CooldownData : BehaviorData { [InspectableField, JsonProperty("cooldown"), Key(1), RuntimeInspectable] public PerformanceStat Cooldown = new PerformanceStat(); public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item) { return new Cooldown(context, this, entity, item); } } public class Cooldown : IBehavior, IAlwaysUpdatedBehavior { private CooldownData _data; public BehaviorData Data => _data; private Entity Entity { get; } private EquippedItem Item { get; } private ItemManager Context { get; } private float _cooldown; // Normalized public Cooldown(ItemManager context, CooldownData data, Entity entity, EquippedItem item) { _data = data; Entity = entity; Item = item; Context = context; } public bool Update(float delta) { if (_cooldown < 0) { _cooldown = 1; return true; } return false; } public void AlwaysUpdate(float delta) { _cooldown -= delta / Context.Evaluate(_data.Cooldown, Item.EquippableItem, Entity); } }