using System.Collections; using System.Collections.Generic; using UnityEngine; public class GravityObject : MonoBehaviour { [HideInInspector] public Material GravityMaterial; [HideInInspector] public string Shader; void Start () { Gravity.Instance.GravityObjects.Add(this); GravityMaterial = GetComponent().material; Shader = GravityMaterial.shader.name; } }