using MessagePack; using MessagePack.Resolvers; using UnityEngine; namespace Assets.Scripts { class InitialSettings { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)] static void RegisterResolvers() { // NOTE: Currently, CompositeResolver doesn't work on Unity IL2CPP build. Use StaticCompositeResolver instead of it. StaticCompositeResolver.Instance.Register( MathResolver.Instance, BuiltinResolver.Instance, PrimitiveObjectResolver.Instance ); MessagePackSerializer.DefaultOptions = MessagePackSerializer.DefaultOptions .WithResolver(StaticCompositeResolver.Instance); } } }