/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System.Collections.Generic; using System.Linq; using MessagePack; using Newtonsoft.Json; using UniRx; using Unity.Mathematics; using static Unity.Mathematics.math; [MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class TurretControllerData : BehaviorData { public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item) { return new TurretController(context, this, entity, item); } } public class TurretController : IBehavior { private TurretControllerData _data; private Dictionary _triggers = new Dictionary(); public Entity EquippedEntity { get; } public EquippedItem Item { get; } public ItemManager Context { get; } public BehaviorData Data => _data; public TurretController(ItemManager context, TurretControllerData data, Entity equippedEntity, EquippedItem item) { Context = context; _data = data; EquippedEntity = equippedEntity; Item = item; var weapons = equippedEntity.Equipment.Where(e => e.Behaviors.Any(b => b.Data is WeaponData)); foreach (var weapon in weapons) { CheckWeapon(item); } equippedEntity.Equipment.ObserveAdd().Subscribe(add => CheckWeapon(add.Value)); equippedEntity.Equipment.ObserveRemove().Subscribe(remove => { foreach (var bg in remove.Value.BehaviorGroups) if (_triggers.ContainsKey(bg.Trigger)) _triggers.Remove(bg.Trigger); }); } private void CheckWeapon(EquippedItem item) { foreach (var bg in item.BehaviorGroups) { if (bg.Trigger != null) { foreach (var b in bg.Behaviors) { if(b.Data is WeaponData weaponData) _triggers.Add(bg.Trigger, weaponData); } } } } public bool Execute(float delta) { if (EquippedEntity.Target.Value != null) { var diff = EquippedEntity.Target.Value.Position - EquippedEntity.Position; EquippedEntity.LookDirection = normalize(diff); var dist = length(diff); foreach (var x in _triggers) { if (Context.Evaluate(x.Value.Range, x.Key.Item.EquippableItem, EquippedEntity) > dist && dot(EquippedEntity.HardpointTransforms[EquippedEntity.Hardpoints[x.Key.Item.Position.x, x.Key.Item.Position.y]].direction, EquippedEntity.LookDirection) > .9f) { x.Key.Pull(); } } } else { EquippedEntity.Target.Value = EquippedEntity.Zone.Entities.FirstOrDefault(e => e is Ship); } return true; } }