using System; using System.Collections.Generic; using System.Linq; using DataStructures.ViliWonka.Heap; using MIConvexHull; using Unity.Mathematics; using static Unity.Mathematics.math; public static class SectorGenerator { public static Sector GenerateSector(SectorGenerationSettings settings, MegaCorporation[] megas, int zoneCount = 32, float linkDensity = .5f, float minLineSeparation = .01f) { var outputSamples = WeightedSampleElimination.GeneratePoints(zoneCount, settings.CloudDensity, v => (.2f - lengthsq(v - float2(.5f))) * 4); var sector = new Sector(); foreach (var v in outputSamples) sector.Zones.Add(new SectorZone {Position = v}); #region Link Placement // Create a delaunay triangulation to connect adjacent sectors var triangulation = DelaunayTriangulation, Cell2> .Create(sector.Zones.Select(z => new Vertex2(z.Position, z)).ToList(), 1e-5f); var links = new HashSet<(SectorZone, SectorZone)>(); foreach(var cell in triangulation.Cells) { if(!links.Contains((cell.Vertices[0].StoredObject, cell.Vertices[1].StoredObject)) && !links.Contains((cell.Vertices[1].StoredObject, cell.Vertices[0].StoredObject))) links.Add((cell.Vertices[0].StoredObject, cell.Vertices[1].StoredObject)); if(!links.Contains((cell.Vertices[1].StoredObject, cell.Vertices[2].StoredObject)) && !links.Contains((cell.Vertices[2].StoredObject, cell.Vertices[1].StoredObject))) links.Add((cell.Vertices[1].StoredObject, cell.Vertices[2].StoredObject)); if(!links.Contains((cell.Vertices[0].StoredObject, cell.Vertices[2].StoredObject)) && !links.Contains((cell.Vertices[2].StoredObject, cell.Vertices[0].StoredObject))) links.Add((cell.Vertices[0].StoredObject, cell.Vertices[2].StoredObject)); } foreach (var link in links.ToArray()) { foreach (var zone in sector.Zones) { if(zone != link.Item1 && zone != link.Item2) if (AetheriaMath.FindDistanceToSegment(zone.Position, link.Item1.Position, link.Item2.Position, out _) < minLineSeparation) links.Remove(link); } } foreach (var link in links) { link.Item1.AdjacentZones.Add(link.Item2); link.Item2.AdjacentZones.Add(link.Item1); } float LinkWeight((SectorZone, SectorZone) link) { return 1 / saturate(settings.CloudDensity((link.Item1.Position + link.Item2.Position) / 2)) * lengthsq(link.Item1.Position - link.Item2.Position) * (link.Item1.AdjacentZones.Count - 1) * (link.Item2.AdjacentZones.Count - 1); } var heap = new MaxHeap<(SectorZone, SectorZone)>(links.Count); foreach(var link in links) heap.PushObj(link, LinkWeight(link)); while (heap.Count > linkDensity * links.Count) { var link = heap.PopObj(); if(sector.ConnectedRegion(link.Item1, link.Item2).Contains(link.Item2)) { link.Item1.AdjacentZones.Remove(link.Item2); link.Item2.AdjacentZones.Remove(link.Item1); foreach (var secondary in link.Item1.AdjacentZones) { heap.SetValue((link.Item1, secondary), LinkWeight((link.Item1, secondary))); heap.SetValue((secondary, link.Item1), LinkWeight((secondary, link.Item1))); } foreach (var secondary in link.Item2.AdjacentZones) { heap.SetValue((link.Item2, secondary), LinkWeight((link.Item2, secondary))); heap.SetValue((secondary, link.Item2), LinkWeight((secondary, link.Item2))); } } } #endregion foreach (var zone in sector.Zones) { zone.Distance = sector.ConnectedRegionDistance(zone); zone.Isolation = zone.Distance.Sum(x => x.Value); } sector.Exit = sector.Zones.MaxBy(z => z.Isolation); sector.Entrance = sector.Zones.MaxBy(z => sector.Exit.Distance[z]); foreach (var mega in megas) { sector.OccupantSources[mega] = sector.Zones.MaxBy(z => sector.Exit.Distance[z] * sector.Entrance.Distance[z] * sector.OccupantSources.Values.Aggregate(1, (i, os) => i * os.Distance[z])); } foreach (var zone in sector.Zones) { var sourceDistances = new int[megas.Length]; var minSourceDistance = int.MaxValue; var occupants = 0; for (var i = 0; i < megas.Length; i++) { sourceDistances[i] = sector.OccupantSources[megas[i]].Distance[zone]; if (sourceDistances[i] == minSourceDistance) { occupants++; } if (sourceDistances[i] < minSourceDistance) { minSourceDistance = sourceDistances[i]; occupants = 1; } } zone.Occupants = new MegaCorporation[occupants]; var occupantIndex = 0; for (var i = 0; i < megas.Length; i++) { if (sourceDistances[i] == minSourceDistance) { zone.Occupants[occupantIndex++] = megas[i]; } } } sector.Zones[0].Name = "Hello World!"; foreach (var zone in sector.Zones) { zone.Name = zone.Occupants[0].NameGenerator.NextName; // TODO: Merge Naming } return sector; } }