using System; using System.Collections; using System.Collections.Generic; using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [Serializable, MessagePackObject, JsonObject] public class ExponentialCurve { [JsonProperty("exponent"), Key(0)] public float Exponent; [JsonProperty("multiplier"), Key(1)] public float Multiplier; [JsonProperty("constant"), Key(2)] public float Constant; public float Evaluate(float value) => Multiplier * pow(value, Exponent) + Constant; } [Serializable, MessagePackObject, JsonObject] public class ExponentialLerp { [JsonProperty("exponent"), Key(0)] public float Exponent; [JsonProperty("max"), Key(1)] public float Minimum; [JsonProperty("min"), Key(2)] public float Maximum; public float Evaluate(float value) => Minimum + pow(saturate(value), Exponent) * (Maximum - Minimum); }