using System; using System.Linq; using MessagePack; using Newtonsoft.Json; [InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-25)] public class SwitchData : BehaviorData { public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return new Switch(context, this, entity, item); } } public class Switch : IBehavior { private SwitchData _data; private Entity Entity { get; } private Gear Item { get; } private GameContext Context { get; } public BehaviorData Data => _data; public bool Activated { get; set; } public Switch(GameContext context, SwitchData data, Entity entity, Gear item) { _data = data; Entity = entity; Item = item; Context = context; } public bool Update(float delta) { return Activated; } }