using MessagePack; using Newtonsoft.Json; using Unity.Mathematics; using static Unity.Mathematics.math; [MessagePackObject, JsonObject(MemberSerialization.OptIn), RuntimeInspectable] public class ShieldData : BehaviorData { [InspectableField, JsonProperty("efficiency"), Key(1), RuntimeInspectable] public PerformanceStat Efficiency = new PerformanceStat(); [InspectableField, JsonProperty("shielding"), Key(2), RuntimeInspectable] public PerformanceStat Shielding = new PerformanceStat(); public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return new Shield(context, this, entity, item); } } public class Shield : IBehavior { public Entity Entity { get; } public Gear Item { get; } public GameContext Context { get; } public BehaviorData Data => _data; private ShieldData _data; public Shield(GameContext context, ShieldData data, Entity entity, Gear item) { Context = context; _data = data; Entity = entity; Item = item; // TODO: Detect hits on Ship, keep a list of callbacks that modify the hit by reference } public bool Update(float delta) { return true; } }