using System; using System.Linq; using MessagePack; using Newtonsoft.Json; [InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(10), Inspectable] public class HeatData : BehaviorData { [InspectableField, JsonProperty("heat"), Key(1), RuntimeInspectable] public PerformanceStat Heat = new PerformanceStat(); [InspectableField, JsonProperty("perSecond"), Key(2)] public bool PerSecond; public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return new Heat(context, this, entity, item); } } public class Heat : IBehavior { private HeatData _data; private Entity Entity { get; } private Gear Item { get; } private GameContext Context { get; } public BehaviorData Data => _data; public Heat(GameContext context, HeatData data, Entity entity, Gear item) { _data = data; Entity = entity; Item = item; Context = context; } public bool Update(float delta) { Entity.AddHeat(Context.Evaluate(_data.Heat, Item, Entity) * (_data.PerSecond ? delta : 1)); return true; } }