using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Sector Display Properties", menuName = "Aetheria/Sector Display Properties")] public class GameSettings : ScriptableObject { public float DefaultZoneRadius; public float DefaultZoneMass; public float DefaultViewDistance; public float MinimapZoneGravityRange; public float[] MinimapZoomLevels; public int DefaultMinimapZoom; public float IconSize; public int AsteroidMeshCount = 5; public PlanetSettings PlanetSettings; public ZoneGenerationSettings ZoneSettings; }