using Unity.Mathematics; using UnityEngine; using static Unity.Mathematics.math; public class SlimeTestSpawner : MonoBehaviour { public Slime Target; public string SpawnerTag; private void Update() { var objects = GameObject.FindGameObjectsWithTag(SpawnerTag); if (Target.SpawnPositions == null || Target.SpawnPositions.Length != objects.Length) Target.SpawnPositions = new Vector2[objects.Length]; for (var i = 0; i < objects.Length; i++) { Target.SpawnPositions[i] = objects[i].transform.position.Flatland(); } } }