/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using MessagePack; using Unity.Mathematics; using static Unity.Mathematics.math; [Inspectable, MessagePackObject, RuntimeInspectable] public class VelocityLimitData : BehaviorData { [Inspectable, Key(1), RuntimeInspectable] public PerformanceStat TopSpeed = new PerformanceStat(); public override Behavior CreateInstance(EquippedItem item) { return new VelocityLimit(this, item); } public override Behavior CreateInstance(ConsumableItemEffect item) { return new VelocityLimit(this, item); } } [Order(100)] public class VelocityLimit : Behavior { public float Limit { get; private set; } private VelocityLimitData _data; public VelocityLimit(VelocityLimitData data, EquippedItem item) : base(data, item) { _data = data; Limit = Evaluate(_data.TopSpeed); } public VelocityLimit(VelocityLimitData data, ConsumableItemEffect item) : base(data, item) { _data = data; Limit = Evaluate(_data.TopSpeed); } public override bool Execute(float dt) { Limit = Evaluate(_data.TopSpeed); if (length(Entity.Velocity) > Limit) Entity.Velocity = normalize(Entity.Velocity) * Limit; return true; } }