/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using MessagePack; using Unity.Mathematics; using static Unity.Mathematics.math; [MessagePackObject, RuntimeInspectable] public class VelocityConversionData : BehaviorData { [Inspectable, Key(1), RuntimeInspectable] public PerformanceStat Lambda = new PerformanceStat(); public override Behavior CreateInstance(EquippedItem item) { return new VelocityConversion(this, item); } public override Behavior CreateInstance(ConsumableItemEffect item) { return new VelocityConversion(this, item); } } public class VelocityConversion : Behavior { private VelocityConversionData _data; public VelocityConversion(VelocityConversionData data, EquippedItem item) : base(data, item) { _data = data; } public VelocityConversion(VelocityConversionData data, ConsumableItemEffect item) : base(data, item) { _data = data; } public override bool Execute(float dt) { Entity.Velocity = AetheriaMath.Damp(Entity.Velocity, Entity.Direction * length(Entity.Velocity), Evaluate(_data.Lambda), dt); return true; } }