using UnityEngine; using System.Collections; public class GenerateSphere : MonoBehaviour { public GameObject prefab; public int num; public float radius; void Awake () { for(var i=0; i().linearVelocity = Random.insideUnitSphere * 10f; } } } void Update() { if ( Input.GetMouseButton(0)) { var pos = Camera.main.transform.position; var foward = Camera.main.transform.forward; var go = Instantiate(prefab, pos + foward*2f, Quaternion.identity) as GameObject; if ( go ) { go.transform.SetParent(transform); go.GetComponent().linearVelocity = Camera.main.transform.TransformVector(Quaternion.Euler(Random.Range(-30f, 10f), 0f, 0f) * Vector3.forward * Random.Range(10f, 100f)); } } } public void OnGUI() { GUILayout.Label("SphereCount: " + transform.childCount); if ( GUILayout.Button("Clear") ) { var num = transform.childCount; for (var i = 0; i < num; ++i) Destroy(transform.GetChild(i).gameObject); } } }