using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.InputSystem; public class MusicTest : MonoBehaviour { public float TransitionTime; public AudioMixerSnapshot CombatSnapshot; public AudioMixerSnapshot AmbientSnapshot; void Update() { if(Keyboard.current.aKey.wasPressedThisFrame) AmbientSnapshot.TransitionTo(TransitionTime); if(Keyboard.current.cKey.wasPressedThisFrame) CombatSnapshot.TransitionTo(TransitionTime); } }