using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using Unity.Mathematics; using static Unity.Mathematics.math; public class MouseRotate : MonoBehaviour { public float Speed; public ClickRaycaster Click; private bool _rotating = false; private Vector3 _euler; void Start() { Click.OnClickMiss += data => { _rotating = true; //Debug.Log("Started Rotating"); }; _euler = transform.localEulerAngles; } // Update is called once per frame void Update() { if (_rotating && !Mouse.current.leftButton.isPressed) { _rotating = false; //Debug.Log("Stopped Rotating"); } if (_rotating) { var mouse = Mouse.current.delta.ReadValue(); _euler.x -= mouse.y*Speed; _euler.y += mouse.x*Speed; transform.rotation = Quaternion.Euler(_euler); } } }